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Thread: Geomancer

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  1. #1
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    BasicBlake's Avatar
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    Quote Originally Posted by AnotherPerson View Post
    removed for character limit
    Then why wasn't Ganen a healer, why isn't Seiryu a healer, why aren't the tengu healers? why don't the Geomancer spirits in both dungeons cast heal? One heal does not a healer make. With that line of thinking Red Mages are healers, Yugiri would have ended up a healer, Gauis would be a healer, Summoner would be a healer. I see where you are coming from, but his Qi of Water doesn't solidify it as a healer. We don't know how Kyokohu's great grandfather was keeping the barrier up, we really don't know if it was barrier magic or healing. But where at storywise outside of Qi of Water does it say they heal?

    As far as I am aware every lore character that is a certain Final Fantasy class in this game operates as the rest of the classes. The conjurers heal, the marauders axe, the gladiators tank, the thaumaturges cast. We don't have a bunch of Paladin healers despite them having a heal, etc.

    While white mage is moving away from the elemental aspects from the looks of it, there are still conjurers in the game and roulettes, and everything below level 72 IF they made geomancer healer, you would be seeing two elemental healers around, that doesn't seem redundant or lazy to you? And trust me I am aware of the fact that they can make classes do whatever they want. But we current have two classes in the game that are Wind, Water and Stone "masters", why put them in the same slot? Having two classes who's main focus is the same three elements (granted one is only from 1-72 currently, but that is SEVENTY TWO levels)... they step on eachother's class fantasy too much to heal alongside eachother.

    You guys are literally saying “Hey I know we have had a Wind, Water and Stone healer for almost 11 years now. How about..... another one....? I know we haven’t gotten a healer since AST. But what if.... we got another nature themed healer after waiting this long”

    I know I’m not a healer main, but waiting 2+ expansions for another healer to get something that even is remotely similar to something to the point where the lore book compares them to far eastern conjurers... I would feel so cheated.
    (2)
    Last edited by BasicBlake; 06-03-2020 at 02:23 PM.

  2. #2
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    AnotherPerson's Avatar
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    Cain Andleft
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    Quote Originally Posted by BasicBlake View Post
    omitted for character limit
    It's probably because at the beginning in which Geomancers were introduced to the storyline, it was hinted at how similar their professions are. AST's nocturnal barrier magicks mixing perfectly with the barrier of a different discipline also reinforced this concept that they are compatible in discipline and probably close to the same origin - which is why Kyokuho plans on returning to learn AST after he settles the mess in Kugane to continue to supplement his understanding of the stars with his Geomancy.

    His grandfather was mentioned that he was refreshing the barrier up often if I recall correctly as he had to have been in the area to do so if he was not using the forbidden technique to constantly maintain the barrier. Barrier magic or healing both fall under the healer category to be honest. That's what Scholars/Astrologians do - create shields.

    Technically speaking, they already reworked DRK to be more similar to Warrior for the sake of balance and got rid of Dark Arts spam entirely so I can't say for certain. DRK's gauge works the same way as a Warrior's gauge. You can see the complaints in the tank forums about how gameplay for tanks there.

    Two elemental healers isn't a problem as long as their kits and gameplay are unique. The main thing is that their lore and their gameplay can be differentiated from each other. WHM communes with elementals to use the power of nature. Their heals are powerful and constant, and have plenty of regens and oGCD heals.
    Geomancers access the elements directly but have it more heavily aligned to whatever the land is like. This can be directly shown through gameplay by making Geomancers' skills change on a gauge and gain an effect based on the lean of the current elements. Gameplay wise it'll be entirely different because Geomancers will be heavily dependent on their gauge to function and this causes a variety / lack of constant effects. Their ability to heal/support the party will naturally be different.

    Of course, this is just the example I'm using. It'll ultimately depend on SE and how they implement the job itself, if they do plan on adding Geomancer. I play healer often enough to consider myself a main, and something like this would at least seem appealing if the gameplay is different. Unlike conjury, the Geo storyline won't be involved with elementals to use their power, but probably more aligned to the understanding of the land itself and more towards Astrologians' way of studying the stars and divining its secrets. In that aspect, the storyline will definitely be different. I expect a larger part of the story will involve Feng Shui instead seeing how big Feng Shui is in Eastern culture and Geomancy/Taoism. It's essentially a different approach to the same elements with different underlying concepts to focus on.
    (1)

  3. #3
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    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Quote Originally Posted by BasicBlake View Post
    Then why wasn't Ganen a healer, why isn't Seiryu a healer, why aren't the tengu healers? why don't the Geomancer spirits in both dungeons cast heal? One heal does not a healer make. With that line of thinking Red Mages are healers, Yugiri would have ended up a healer, Gauis would be a healer, Summoner would be a healer. I see where you are coming from, but his Qi of Water doesn't solidify it as a healer. We don't know how Kyokohu's great grandfather was keeping the barrier up, we really don't know if it was barrier magic or healing. But where at storywise outside of Qi of Water does it say they heal?

    As far as I am aware every lore character that is a certain Final Fantasy class in this game operates as the rest of the classes. The conjurers heal, the marauders axe, the gladiators tank, the thaumaturges cast. We don't have a bunch of Paladin healers despite them having a heal, etc.

    While white mage is moving away from the elemental aspects from the looks of it, there are still conjurers in the game and roulettes, and everything below level 72 IF they made geomancer healer, you would be seeing two elemental healers around, that doesn't seem redundant or lazy to you? And trust me I am aware of the fact that they can make classes do whatever they want. But we current have two classes in the game that are Wind, Water and Stone "masters", why put them in the same slot? Having two classes who's main focus is the same three elements (granted one is only from 1-72 currently, but that is SEVENTY TWO levels)... they step on eachother's class fantasy too much to heal alongside eachother.

    You guys are literally saying “Hey I know we have had a Wind, Water and Stone healer for almost 11 years now. How about..... another one....? I know we haven’t gotten a healer since AST. But what if.... we got another nature themed healer after waiting this long”

    I know I’m not a healer main, but waiting 2+ expansions for another healer to get something that even is remotely similar to something to the point where the lore book compares them to far eastern conjurers... I would feel so cheated.
    I mean, again, this is all personal opinion on how similar they are. I don't see them as the same job. That you do to me says you're just boiling down a job to the elements and that's it. The aesthetics and everything else is very different.

    Again, as for NPCs they almost never are healers. Look at Lakshmi. She's basically the healer summon and she barely does any healing. And that's a summon that should be extremely focused on it. That even she only has a couple moments where she does it right at the beginning really speaks volumes about how rare healing is for enemies. The exception, again, is when the enemy is basically a beast tribe or otherwise meant to emulate specific jobs. Given that there isn't even a Geomancer job currently to emulate there isn't much that can be done with that.

    Edit: Actually, I have a very good counter to the "healers must heal" bit. The Knights of the Round. Two of their number are Conjurers. From what I can tell they don't do any healing. We know what their jobs are after all. If Healers are supposed to heal then why don't they?
    (1)
    Last edited by MirronTulaxia; 06-03-2020 at 05:10 PM.

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