Quote Originally Posted by MirronTulaxia View Post
I mean, if we are basing things off of what gets used most jobs in general would look rather different. And the point is simply that Geomancers have healing. You probably don’t use Time Mages for Regen either, so it’s not exactly like you’re earning much points by using Time Mages as an example. If you want to look at what a Geomancer could do as a healer, my idea is basically them dropping terrain markers that provide a buff or debuff, and modify moves of theirs while in them. Kind of like Astro but you could move around the markers and such. It’s the easiest way to represent terrain in this kind of game. Maybe default is Earth element (wherever you stand it’ll be Earth) with a Water and a Wind terrain effect, or hypothetically even more.

Now, it’s not likely they’ll make this. But it’s an easy design with around a couple minutes of thought of a way they could do a healer that feels like a Geomancer without being the same as any others. That’s just off the top of my head, there are other designs I could make. And I would say it feels like a Geomancer too. Most jobs are flexible enough you can make them work in multiple roles.
I actually like the idea of setting certain points for healing wells and such. Though I can see them being exploited in raids or certain dungeons. Maybe have a set amount they can heal before they disappear? The idea is pretty nice tbh. Maybe geomancer would be a healer, but with an emphasis on buffs.