I feel the Geomancer class would end up becoming like blue mage. A limited job because of the style its played.

It'll have "basic" spells but you'll learn more / change them depending on the location you are and the weather. Rain maybe enhances healing spells? A heatwave makes your fire spells more effective. You draw the energy from the area around you much rather than just learning spells as the typical mage. I'm focusing on more the FF Tactics/FFV/FFVI style of Geomancer where its focus is based on the location would make for a unique class to play. Probably more influential and useful for fates and areas they are in. I can't see it being a complete class because of the way geomancer works.

Chemists should exist just so potions suck a little less.