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Thread: Geomancer

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  1. #1
    Player
    BasicBlake's Avatar
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    Quote Originally Posted by Jirah View Post
    I wanna say it’s because it’s by default the only job remaining that makes since and it’s not one-note like Chemist or Time Mage or aren’t pet jobs like Beastmaster or Necromancer
    But it makes less sense then both of them anyway. Chemist is a healer, it says so on every description of the class. Time Mage is where we get Regen, so there in itself it already has one more heal than Geomancer has ever had access to.
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  2. #2
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    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    Quote Originally Posted by BasicBlake View Post
    But it makes less sense then both of them anyway. Chemist is a healer, it says so on every description of the class. Time Mage is where we get Regen, so there in itself it already has one more heal than Geomancer has ever had access to.
    https://www.bg-wiki.com/bg/Geo-Regen is healing. https://finalfantasy.fandom.com/wiki...sy_VI)#Sunbath is another one. So a grand total of two different healing varieties, one of which Time Mages have just framed a bit differently to boot. One could certainly argue https://finalfantasy.fandom.com/wiki...ck_(Tactics_A2) is an example of Geomancy at work too, and we get a couple healing spells there.

    At the end of the day outside of Chemist or something like Sage/Devout/whatever other White Magic using job you want to pull out, you're going to wind up having to fudge things a bit. FF healers are White Mages and... pretty much that's it. Everything else is maybe it could be a healer if you squint a bit, even Chemists have a lot of offensive potential from mixing items. White Mages are the only "heal/support and nothing else of note" job the series has (Ivalice games are kind of an exception as they do add a lot of support focused jobs, but they also have a lot narrower of a focus).
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  3. #3
    Player
    BasicBlake's Avatar
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    Quote Originally Posted by MirronTulaxia View Post
    https://www.bg-wiki.com/bg/Geo-Regen is healing. https://finalfantasy.fandom.com/wiki...sy_VI)#Sunbath is another one. So a grand total of two different healing varieties, one of which Time Mages have just framed a bit differently to boot. One could certainly argue https://finalfantasy.fandom.com/wiki...ck_(Tactics_A2) is an example of Geomancy at work too, and we get a couple healing spells there.

    At the end of the day outside of Chemist or something like Sage/Devout/whatever other White Magic using job you want to pull out, you're going to wind up having to fudge things a bit. FF healers are White Mages and... pretty much that's it. Everything else is maybe it could be a healer if you squint a bit, even Chemists have a lot of offensive potential from mixing items. White Mages are the only "heal/support and nothing else of note" job the series has (Ivalice games are kind of an exception as they do add a lot of support focused jobs, but they also have a lot narrower of a focus).
    There isnt a single instance at any point of FFXI that you are going to use that Regen. So I see what you are saying, but that is still...
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