Quote Originally Posted by MirronTulaxia View Post
1. Sure, any number of jobs could be a healer. I feel like it's more sensible for the change if it's specifically a healer, but I'm not going to say absolutely it has to be. In terms of what is "sensible" or not I feel like people place a bit too much focus on how sensible it is when most of the time jobs are just DPS. Those examples, outside of Chemist (I'm not sure what Shaman is, there are a couple things I can think of it being but in one case it's definitely not a healer and in the other case it's not called Shaman) are still mostly DPS or Support after all, that's how jobs outside of MMOs work.



1. Whether it feels lazy or not is really a matter of how they implement it to me. My ideas for Geomancer, for instance, would involve static AoE terrain where you get different spells depending on what terrain you're in that you created. If people call that the same as White Mage that says more about them than it does about the concept.
2. Honestly I think people are focusing really specifically on Aero/Stone when it doesn't have to be those specifically and more the themes they represent.
I think why a few of us are so focused on Aero/Stone/Water is that is the whole basis for Geomancer as a class and a school of magic in FFXIV. They are masters of THOSE three elements. They are showing us time and time again in the lore book and the game that this version of Geomancer is not a terrain manipulating master of all elements, they are Masters of Wind, Water and Earth with a focus on banishing spirits/summoning shiki. You have the Sai Taisui only using those three elements in their casting attacks, the same Sai Taisui can only be created by mud that comes from a spot where leylines of power from water/wind/earth come together, all of Swallow's Compass is a journey through Wind, Water and Earth. You have Seiryu, the deity to the class as a whole, focusing on Water, Wind and Earth along with summoning of shiki.

So while creating of terrain on the ground would be a great mechanic, and I hope they implement it, at the end of the day they will most likely be manipulating and focusing on those three elements.