Quote Originally Posted by Archwizard View Post
I mean.
Elements are fairly arbitrary in 14. Aesthetics are arbitrary by definition.

Prior to 14 the only consistency with magic was "Black Mage gets Fire, Ice, and Lightning, White Mage gets Holy and Cure." There are as many entries with Aero and Stone classed as Black Magic as there are classed as White Magic, and since they're all just "Magic" damage to a healer (most classes in general, really, aside from BLM and BLU, since only those two treat elements as mechanical differences) the actual choice of elements available to the healer is purely cosmetic.

Meanwhile, there is a logical fallacy in assuming that just because something was "taken away" from one job, it'll go to another job. It could be gone simply because the devs don't want anyone to have it, or at least don't care enough to keep it.
You’re treating whole elements like slashing damage or piercing damage. Or hell even the ability Time Dilation. Stuff like that, sure, I can see taken out because it was causing issues, etc. But to say it’s logical fallacy is a bit condescending to presume that three major elements are taken away (In a game where elements and their aspects Aether is kind of the whole backstory of a game IE: the calamities) when they were a major identity to one class and the major identity of another slowly being implemented into the story.