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Thread: Geomancer

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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    There really aren't any other healer options that aren't White Magic related other than Chemist. And of those White Magic related jobs they're either White Mage+ or mixed with Black Magic, neither of which really makes it a "better" healer option than Geomancer. What is better or worse is ultimately subjective, and at least for me I wouldn't consider Chemist as a Healer better than Geomancer.

    And none of what I'm proposing is taking the same animations, simply the aesthetics. White Mages changes make sense in this light. Otherwise it just seems somewhat arbitrary.
    I mean.
    Elements are fairly arbitrary in 14. Aesthetics are arbitrary by definition.

    Prior to 14 the only consistency with magic was "Black Mage gets Fire, Ice, and Lightning, White Mage gets Holy and Cure." There are as many entries with Aero and Stone classed as Black Magic as there are classed as White Magic, and since they're all just "Magic" damage to a healer (most classes in general, really, aside from BLM and BLU, since only those two treat elements as mechanical differences) the actual choice of elements available to the healer is purely cosmetic.

    Meanwhile, there is a logical fallacy in assuming that just because something was "taken away" from one job, it'll go to another job. It could be gone simply because the devs don't want anyone to have it, or at least don't care enough to keep it.
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    Last edited by Archwizard; 05-31-2020 at 11:59 PM.

  2. #2
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    I mean.
    Elements are fairly arbitrary in 14. Aesthetics are arbitrary by definition.

    Prior to 14 the only consistency with magic was "Black Mage gets Fire, Ice, and Lightning, White Mage gets Holy and Cure." There are as many entries with Aero and Stone classed as Black Magic as there are classed as White Magic, and since they're all just "Magic" damage to a healer (most classes in general, really, aside from BLM and BLU, since only those two treat elements as mechanical differences) the actual choice of elements available to the healer is purely cosmetic.

    Meanwhile, there is a logical fallacy in assuming that just because something was "taken away" from one job, it'll go to another job. It could be gone simply because the devs don't want anyone to have it, or at least don't care enough to keep it.
    You’re treating whole elements like slashing damage or piercing damage. Or hell even the ability Time Dilation. Stuff like that, sure, I can see taken out because it was causing issues, etc. But to say it’s logical fallacy is a bit condescending to presume that three major elements are taken away (In a game where elements and their aspects Aether is kind of the whole backstory of a game IE: the calamities) when they were a major identity to one class and the major identity of another slowly being implemented into the story.
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