Quote Originally Posted by Claire_Pendragon View Post
Debatable. While I'm "mostly" of this opinion as well, it could honestly go either way. Its hard to say if SE intended either, since theres enough to suggest either. So I can only just make an assumption, to which me and you share this assumption.
I just keep telling myself that they generally keep class/job coded monsters in dungeons in line with what their roles are in game. Like if you see a cnj/whm/thm/blm/marauder (forgot the abbreviation for it) coded thing in a dungeon or the world, it's going to do exactly what you expect it to, cnj/whm is gonna Cure/Ronkan Cure, thm/blm is gonna cast thunder/fire/blizz etc. And we have two dungeons with Geomancers that don't have access to a single healing option.

That is true that at the base of it all, new healers are just whm reskins with gimmicks. I really hope they give the healer community something good with 6.0, or at least interesting.
I know we share assumptions and opinions usually I'm just word vomitting on a saturday morning!