CLAIRE PENDRAGON
I just keep telling myself that they generally keep class/job coded monsters in dungeons in line with what their roles are in game. Like if you see a cnj/whm/thm/blm/marauder (forgot the abbreviation for it) coded thing in a dungeon or the world, it's going to do exactly what you expect it to, cnj/whm is gonna Cure/Ronkan Cure, thm/blm is gonna cast thunder/fire/blizz etc. And we have two dungeons with Geomancers that don't have access to a single healing option.
That is true that at the base of it all, new healers are just whm reskins with gimmicks. I really hope they give the healer community something good with 6.0, or at least interesting.
I know we share assumptions and opinions usually I'm just word vomitting on a saturday morning!
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