Page 1 of 2 1 2 LastLast
Results 1 to 10 of 252

Thread: Geomancer

Hybrid View

  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I’m on board with a GEO, healer would be neat, I’d love to see it manipulate weather and terrain even it’s just a simple Aura like in FFXI and their Loupins. Stuff happens within that bubble. I made a small concept a while back where it uses weather patterns to disrupt the terrain and hinder foes / help, heal, buff allies.

    But I have a feeling maybe SE may add them in 5.5 and surprise us! #wishfulthinking
    (1)

  2. #2
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    I think GEO is incredibly lame as a concept. You know how in ShB they nerfed a bunch of things in certain job's base kit and then just gave it back to them via traits? GEO feels like doing that, but for literally an entire job.

    Taking away WHM elemental abilities just so you can get reintroduced a job that we've already covered thematically. Doesn't that sound kinda lazy? I'd prefer whatever new job we get to explore new territory.
    (8)

  3. #3
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by basketofseals View Post
    I think GEO is incredibly lame as a concept. You know how in ShB they nerfed a bunch of things in certain job's base kit and then just gave it back to them via traits? GEO feels like doing that, but for literally an entire job.

    Taking away WHM elemental abilities just so you can get reintroduced a job that we've already covered thematically. Doesn't that sound kinda lazy? I'd prefer whatever new job we get to explore new territory.
    I mean they have been datamining Geomancer stuff since 1.0, and it's no lamer a concept then any of the other classes. I mean you have people playing Samurai, Monk, Paladin....
    (1)

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by BasicBlake View Post
    I mean they have been datamining Geomancer stuff since 1.0, and it's no lamer a concept then any of the other classes. I mean you have people playing Samurai, Monk, Paladin....
    I don't really see how that's relevant. Quick 2-hand sword, punch and kick, sword and board. They're not in the slightest similar in presentation.

    As far as we know with GEO, it's CNJ+ in presentation: Earth, wind, water. Something we already have, or at least we had.

    Quote Originally Posted by spf1200 View Post
    Geomancers in 14 lore are just what conjurers are called in the east. They use the same type of magic so it is unlikely we will see them as a new class
    Jeez, did you even do AST 70-80?
    (1)

  5. #5
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by basketofseals View Post
    I don't really see how that's relevant. Quick 2-hand sword, punch and kick, sword and board. They're not in the slightest similar in presentation.

    As far as we know with GEO, it's CNJ+ in presentation: Earth, wind, water. Something we already have, or at least we had.



    Jeez, did you even do AST 70-80?
    It’s relevant because you said the concept was lame. When we have stuff like the three I stated. I wasn’t comparing them to eachother, or wondering what the concepts were. Thinking a theme is interesting is subjective, I find the concept of punching a boss boring, samurai, overplayed. So it’s all up to each person I guess.
    (1)

  6. #6
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by BasicBlake View Post
    It’s relevant because you said the concept was lame. When we have stuff like the three I stated. I wasn’t comparing them to eachother, or wondering what the concepts were. Thinking a theme is interesting is subjective, I find the concept of punching a boss boring, samurai, overplayed. So it’s all up to each person I guess.
    My mistake if that's how I came across then. I'm totally fine with nature mage. It's certainly a fine theme.

    The part that I think is lame is just retreading ground we've already covered. That's what I was trying to say when I mentioned the nerf/regain through traits thing. We already have nature mage with CNJ/WHM up to level 70.
    (1)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by basketofseals View Post
    I don't really see how that's relevant. Quick 2-hand sword, punch and kick, sword and board. They're not in the slightest similar in presentation.

    As far as we know with GEO, it's CNJ+ in presentation: Earth, wind, water. Something we already have, or at least we had.
    He's "somewhat" correct, if you compare staff vs bells, in the same way you compared 2hand sword vs 1 hand sword. (DRK would be the better example, as its 2hand sword vs 2hand sword, knight vs eastern knight. Granted both are only SAM/DRK in name)
    But I also agree, the general theme feels too similar, and I honestly feel that way about all 3 healers. (and to a degree, all 4 tanks)

    Quote Originally Posted by BasicBlake View Post
    It’s relevant because you said the concept was lame.
    Its not that GEO is lame in a vacuum. It's only when you look at how we currently have something so similar, and theres tons of other themes we still lack. (And we will never get them. So realistically, we should only be looking at reskinned WHMs anyways, since thats all we'll ever be allowed to have in MMOs)
    (1)
    Last edited by Claire_Pendragon; 05-17-2020 at 12:26 AM.
    CLAIRE PENDRAGON

  8. #8
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Its not that GEO is lame in a vacuum. It's only when you look at how we currently have something so similar, and theres tons of other themes we still lack. (And we will never get them. So realistically, we should only be looking at reskinned WHMs anyways, since thats all we'll ever be allowed to have in MMOs)
    I think the issue is that you guys lack any and all imagination. Geo MUST be exactly like white mage, any earth magic MUST be throwing a stone. Geo in tactics could cause sand and snow storms, summon will-o'-the-wisps, entangling ivy, magma, pitfalls, etc. There is a lot you can do with the idea of "the elements". The real issue comes from the role itself and how the obsessive need for balance has limited what they can actually do. Whatever healer you get, it's going to have a small heal, a big heal, an aoe heal, 3 dps moves and a small gimmick flavored around whatever class they chose because it can't be any better or worse than the others. They could certainly make geomancer feel unique despite using similar elements, but I don't think we'll be getting anything special from any new class they add anymore.
    (0)

  9. #9
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Its not that GEO is lame in a vacuum. It's only when you look at how we currently have something so similar, and theres tons of other themes we still lack. (And we will never get them. So realistically, we should only be looking at reskinned WHMs anyways, since thats all we'll ever be allowed to have in MMOs)
    It's about as different from white mage as summoner is from scholar. I'm just sad that arcanist got the split and conjurer never got it's, that was found in 1.0. Would have loved to see "Landshift" and totems back then. So at one point they did think they are similar enough to come from the same line, but different enough to still think of releasing.
    (0)

  10. #10
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,458
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by basketofseals View Post
    I think GEO is incredibly lame as a concept. You know how in ShB they nerfed a bunch of things in certain job's base kit and then just gave it back to them via traits? GEO feels like doing that, but for literally an entire job.

    Taking away WHM elemental abilities just so you can get reintroduced a job that we've already covered thematically. Doesn't that sound kinda lazy? I'd prefer whatever new job we get to explore new territory.
    They weren't taken away... just given new visual effects. Unless you are referring to Stoneskin, which has been gone for a long time now.
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread