
I'm hoping they just take the framework from the Geomancers from Swallow's Compass and Heaven on High for the casting animations. Would be easy to add more of tweak depending on races considering the mud spirits are already humanlike.All jobs added in the future will be standalone jobs without starting classes.
They also stated after the Arcanist -> Summoner/Scholar split, they aren't ever doing any more split jobs based on the same class. They really struggled to balance scholar and summoner with other jobs as well as with each other since they were both based off a dps class.
That bit asside, making the shift so that conjurers become Geomancers would require them to change all of the white mage cutscenes and animations, along with creating the new cutscenes and animations for the goemancer job quests.
That's honestly a lot of work when they could just make Geomancer its own new job with new lore and a new combat style.
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