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Thread: Geomancer

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  1. #12
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    @Arcane
    (There is no way I was gonna try and quote all that on mobile! Haha)

    I agree with a lot of your points! And I do hope that was we get is very creative.

    I think my only negative takeaway from that is the Ast ARR npc’s. It’s hard to compare a few npc’s in a tower without a single spell or cast animation to things they have been adding for 3 years on Geo now. Granted with Geo it’s just small stuff like mounts at the moment. If those AST npc’s had at least a spell or two, or a dungeons 100% focused on them it would be a slightly larger comparison.

    We got Kyokuho with 4.0 and then we got Swallow’s Compass with 4.3, and I know this is 100% my own opinion but that very much felt like... a solid direction for the class. And then we got Seiryu is 4.5, and then in 5.0 we finally got confirmation that Kyo’s school of Wind and Water was open.

    So while the lore is old at this point, they have consistently been adding to it and giving it direction.

    But I digress, this is all opinion and hope. I like the Feng Shui direction they have been going opposed to trying to fit every element in. It would feel very red mage to me. And I know they are different classes and different thematically. But I’ve spent 3 years playing a caster that is using (almost) all the elements, not exactly eager for them to put it a different variation of it. Kind of my same views on getting a second healer with anything involving Aero/Stone.

    Not to mention my hot bars. That’s a lot of elements to put on there, especially if that gimmick revolves around placing terrain for 6 elements. My fingers hurt just imagining this.
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    Last edited by BasicBlake; 06-08-2020 at 03:28 AM.

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