Page 1 of 26 1 2 3 11 ... LastLast
Results 1 to 10 of 251

Thread: Geomancer

  1. #1
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80

    Geomancer

    So I've become embroiled in this discussion a lot lately and I'm curious. Why is it there is a mass following of Geomancer will be a healer? So I'm curious as to people's thought on this and would welcome any information to reasoning.
    (3)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Geomancer was teased in the Astrologian quests in Stormblood.

    In those quests the geomancer NPC you work with uses basically the white mage toolkit but with different names, and is slated as a healer. This could always change in the future, but based off what's in the game now, it would seem that's what they were setting up.

    Adding to that is more speculative, but they removed the elemental spells from white mage this expansion (no more stone and wind) which opens up that spot for a geomancer healer to take them over.
    (1)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    Geomancer was teased in the Astrologian quests in Stormblood.

    In those quests the geomancer NPC you work with uses basically the white mage toolkit but with different names, and is slated as a healer. This could always change in the future, but based off what's in the game now, it would seem that's what they were setting up.

    Adding to that is more speculative, but they removed the elemental spells from white mage this expansion (no more stone and wind) which opens up that spot for a geomancer healer to take them over.
    Not removed, they still have them at lower levels.
    (7)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Not removed, they still have them at lower levels.
    Fair, I was thinking only high level.

    But this also could mean those spells change at lower levels during a skill rework or purge in an expansion where Geomancer is added. Only issue I can see is that the conjurer class quests are SO tied into what would be considered geomancer lore.... so that would make it tricky.
    (0)

  5. #5
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    Quote Originally Posted by wereotter View Post
    Fair, I was thinking only high level.

    But this also could mean those spells change at lower levels during a skill rework or purge in an expansion where Geomancer is added. Only issue I can see is that the conjurer class quests are SO tied into what would be considered geomancer lore.... so that would make it tricky.
    What if - and I fully acknowledge that this could be a totally insane and implausible idea - with a rework they made WHM its own job centered on the less elemental spells, while conjurer went on to become Geomancer instead? Or is it possible they're considering doing away with the base classes altogether and having everything start as a job, thus removing the CNJ questline altogether?

    I dunno, just a few thoughts.
    (4)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Illianaro View Post
    What if - and I fully acknowledge that this could be a totally insane and implausible idea - with a rework they made WHM its own job centered on the less elemental spells, while conjurer went on to become Geomancer instead? Or is it possible they're considering doing away with the base classes altogether and having everything start as a job, thus removing the CNJ questline altogether?

    I dunno, just a few thoughts.
    They don't need to remove elements from jobs either way, or rdm couldn't exist.

    I don't see geomancer being a healer though.
    (6)

  7. #7
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    Even with the astro quests, the Geomancers aren't healers. They use CNJ animation but only for the offensive elements, and even within the game lore there is no Geomancy healing. Just vanquishing evil spirits and purifying the land. They call it the foil to Astrologian, painting the contrast of heavenly and earthly energies, but as far as I'm aware there is actually nothing in the game where Geo heals. In the lore they're known for being powerful casters doing things like bringing down airships. I'm not saying its impossible it just does seem to fit when you look at the job as a whole within and without the game's lore.
    (12)

  8. #8
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    People think Geomancer is a healer because healers are desperate for another healer class. That and Kyokohu uses placeholder conjurer animations in the quest. But other than that one animation (reminder, placeholder) nothing in the 14 story has a Geo healer, just casters.

    Also Conjurer story does work for Geomancer lore considering the 1.0 datamining found Geomancer as a branch off of conjurer. So it was intended, just not implemented. Plus the feng shui roots approach is going to be so much better than healing the Twelveswood.
    (10)

  9. #9
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Illianaro View Post
    What if - and I fully acknowledge that this could be a totally insane and implausible idea - with a rework they made WHM its own job centered on the less elemental spells, while conjurer went on to become Geomancer instead? Or is it possible they're considering doing away with the base classes altogether and having everything start as a job, thus removing the CNJ questline altogether?

    I dunno, just a few thoughts.
    Yoshi has stated in many interviews how much he wants to get rid of the starter classes. So I assume this will be happening at some point.
    (2)

  10. #10
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    260
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by Illianaro View Post
    What if - and I fully acknowledge that this could be a totally insane and implausible idea - with a rework they made WHM its own job centered on the less elemental spells, while conjurer went on to become Geomancer instead? Or is it possible they're considering doing away with the base classes altogether and having everything start as a job, thus removing the CNJ questline altogether?

    I dunno, just a few thoughts.
    All jobs added in the future will be standalone jobs without starting classes.

    They also stated after the Arcanist -> Summoner/Scholar split, they aren't ever doing any more split jobs based on the same class. They really struggled to balance scholar and summoner with other jobs as well as with each other since they were both based off a dps class.

    That bit asside, making the shift so that conjurers become Geomancers would require them to change all of the white mage cutscenes and animations, along with creating the new cutscenes and animations for the goemancer job quests.

    That's honestly a lot of work when they could just make Geomancer its own new job with new lore and a new combat style.
    (5)

Page 1 of 26 1 2 3 11 ... LastLast

Tags for this Thread