Im surprised no one else has pointed this out yet. Running savage is the only way to get Edenchoir gear(the ilvl 500 that drops from the coffers). And currently, running savage is the only way to get Augmented Crystarium gear(you use the upgrade items to turn ilvl 490 tomestone gear into i500 gear). However, when the next patch comes out(5.3) there will be two more ways to get the upgrade items to turn your i490 tomestone gear into the i500 augmented stuff. The odd number patches are "catch-up" patches, where the savage raiders dont get as much new content while the game adds new sources for current level equipment. We'll see the next Nier raid dropping i490 gear(equal to the good tomestone, but with different sub-stats), we'll probly get an upgrade system to turn i480 crafted gear into i490 stuff(again, equal to the current tome), the next relic step will probly put the weapon in the i495 range(better then tome, less then upgrade tome or savage), and we'll have 2 non-savage sources to turn the tome gear we have into the i500 variety. The only advantage savage will keep is that their weapons will be the best, and they might have better sub-stats on the choir gear.
So, as others have said, if savage is too hard just dont do it. You can get to 93% the same level as BiS* by just waiting a few more weeks and then doing new content.
*In this case im just refering to highest item level as "BiS", similar to how the OP seems to be. I recognize that actual "Best" in slot will vary by class and tier, and isnt always just savage pieces.
For a few jobs, the i480 Idealized Gear from Memoria Misera is the BiS piece for hands/feet/head. BiS is always and has always been a mixture of Raid gear, weekly tome gear, and then some one off crafted piece/24 man raid piece.
If you think it's too hard, then don't do it. The difficulty is supposed to be the appeal. That's why it's (Savage).
Limited resources probably has something to do with it, otherwise there would be more alternative methods for more things like gearing. I don't really like stressful raiding content either, I like exploration stuff and randomised loot with randomised stats like what the old diadem was trying to be but that concept never went further because it wasn't popular enough. Diadem has an annoying map design but I would have liked to see exploratory missions on different new maps with battle content.
The problem the game has is a matter of having proper scaling and ways for players to ramp into harder content. Savage feels way too tight for the level of play the game leaves most players at when they complete the MSQ, get through the regular end game duties like normal eden, copied factory, and possibly memoria miseria. Plus this game isn't like WoW where raiding is the only thing someone can do.
Here's the list of things wrong with Savage Raiding as it is now:
1) It forces people to play specific classes within a role when the rest of the game lets people play whatever class within a given role they like.
2) The DPS checks are way too tight for the level of expertise people will generally have coming out of MSQ / Non-Savage content.
3) The limit on gear per run is too restrictive compared to the level of effort needed to get one clear.
4) For some reason this is something people can make open PF groups for when the content is so tuned that it would be a slaughter fest until someone goldfishes the perfect group. That is assuming everyone in that group has even gotten to the same level of progress, which will vary between roles.
5) The entire design of Savage discourages anyone from bringing in new players to the experience. Helping others learn it means they lose chests and resources they could have gained otherwise, so they are effectively being punished for coming late to the scene.
Despite all of these things I still think the biggest problem is that we have a company making content for the sake of filling a checkbox on an MMO requirements sheet when you have dragoons who don't even understand why they need to use "Full Thrust", or Samurai that don't realize they have a 50 kenki instant boost skill to tap into because instead of teaching someone how an ability works, the game just announces you gained X ability, which may or may not pop onto the hot bar in the first available slot it can find, while the person is out-leveling current content by about 10 levels.
Last edited by Colt47; 05-17-2020 at 05:04 AM.
and as someone who raids this tier isn't that difficult to do at all until you hit light rampant prog in E8S... i'd argue the final Eden tier in 5.4 needs to be more made more intense.
Let us instead ask WHY the content is too hard/stressful? Are you maybe playing the wrong class for you? Do you struggle with latency? Are you panicking too much because you don't know the fight well enough? Is your static blaming you for mistakes that may or may not be your fault? What can be done to help you in savage apart from changing the difficulty? Help us help you.
I'm raiding this tier as well, just behind you on progress. Difficulty is in the eye of the beholder: When you are at the top and have cleared things with a skilled group it will seem easy. When someone is progging and is constantly getting reset because of shifting group members it will seem hard to impossible. The issue is that the fights need to be able to accommodate a group of varying composition because the amount of damage output a group can do is going to heavily vary based on class balancing and how the fight is designed. The other issue is that they keep making fights that are designed for set groups as pick up and go.
They even make it so that the base armor is available to any player doing the regular eden runs, actively encouraging people to go do savage to get the dye-able version. The kind of person that wants dye-able gear is not the same kind of person that wants "the best gear possible and to take their job to the best level possible", which is what savage is intended for. I've pretty much chalked most of this up to a culture difference between the US and Japan.
Actually, I'd challenge you on that whole idea of these fights being easy. You think that a fight where one person screwing up on breaking lightning rods or failing a QTE is easy when it also has a DPS check on it? That a fight where if someone doesn't understand how to deal with conflag it will kill the group, and if even so much as one or two key dps die the DPS check just murders you? Savage is designed to crush player groups, and Ultimate is designed to obliterate player groups. Don't underplay your own skill level because if you have cleared all of E6S-E8S you are easily in the top 5-10% of players playing this game.
Last edited by Colt47; 05-17-2020 at 05:45 AM.
The only thing I can suggest is to not sweat the small stuff. Only a small number of the population tackle and clear savage when it's relevant content and the vast majority come back at a later date with better gear or even unsynced, to get it cleared, myself included. I've never done Savages when relevant.
The best thing to do, if you feel you are too late to the party, is to find a group of people, who are looking for someone to join them, that corresponds with your time and personal commitments, that are willing to have a good time and not get stressed with the fails that will 100% happen and prepare to tackle the next set of savages.
Better still, if you can get a group that is willing to run older/more recent content as a group, just to get a gaming relationship working and move onto the next stuff when it arrives then happy days.
Also remember, for each "happy static" you see on youtube (for example), there are dozens who fall apart because someone doesn't progress as fast as they want and people who don't know each other are rarely supportive.
As for BiS, it will just be replaced in 3-6 months anyway, so again, don't sweat the small stuff![]()
The bigger problem is that the armor is seeded in the non-savage version, which is done to encourage people who are not normally into savage into doing savage for the sake of getting a dye-able version. They've been doing it since the final tier of Alexander when they finally used roughly the same armor models for the regular and savage version. Again, I chalk this kind of thing up to the culture difference between the USA and Japan, but savage is about playing your class to your best ability and getting the best gear possible. If they had replica gear or something for the savage armor it would probably help solve at least some aspects of this. Then again this is the company that is making savage raids to fill a checkbox on an mmo spreadsheet when they still haven't figured out how to teach people how to play their classes properly. They need better challenges for players to grind against before they hit the end game instead of rushing people to the end game.
Edit: To elaborate a bit, SE stated that they deliberately made Titania EX, Innocence EX, and all the normal mode content along with Eden Savage 1-4 a bit easier than normal because people were still getting to know their jobs. When they moved to patch 5.2 they upped the difficulty, but left nothing at the new tier to help people who are still new to the game to get to the same level as the people who are currently at the end game. This bit my static in the butt because we had to get a tank for it, found one who wanted to join, but hadn't cleared Eden normal 5-8. We got him through it, but when we went into E5S he couldn't survive the tank buster or position the boss properly. The reason for this is that he didn't have anything to really practice up on. He struggled on E7 normal because the difficulty was amped up for the established players, and now he is fighting something tuned for people who already cleared savage 1-4.
The way they do patch cycles, they render the content from the prior patch cycle as retro content, with the new content meant to be for the established player base. This cycle doesn't work and hurts them when they deal with new players just as much as the ARR wall. They really need Titania EX and Innocence EX level fights at each major patch.
Last edited by Colt47; 05-17-2020 at 07:05 AM.
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