A lack of measured progression really hurts the end game and seeing Squeenix take the opportunity to address that would be very nice.You are not wrong, but I don't think problem is Savages. Those are here for engame raiders.
Problem is, that there is nothing IN BETWEEN normals and savages (Ex-trial once in blue moon doesn't count).
There is no content for casual raiders so to speak, no hero dungeons, no nothing.
Its either storymode snoozefest or zen-memory game in Savage.
SE seems to ignore substantial part of PVE playerbase, instead shovering them with various types of farming or metagaming in "different world" (Eureka, endless dungs).
How they never looked at heroic dungeons after 6 years of operation is.. puzzling to say the least.
But they are fixing vanila storytelling - which was so atrocious for so long - so maybe next step can be looking at this (wishful thinking 101).
Sadly they seem to be more interested in catering to the people who scream "GIT GUD!" in my face. >_>

They "cater" to these players because you really do have to get good..? lol (it can also be argued that the devs already cater to casual players but... that's a whole separate topic). A fair amount of players need to "git gud" in savage since there are still a surprising amount of players that queue in with little to no understanding on their job or role. There's a minimum skill bar to do Savage content. If you don't meet the bar... sorry man. There are plenty of ways to level up your play (simple practice (either in fights or practice dummies), looking up guides, etc) and if you either can't or simply *don't want to* get better, there's plenty of content for you to do that isn't savage.
Savage is designed for players that have a sturdy understanding on their jobs and can play mechanically better than the average player base, that's just how it is. It's not designed for everyone, even though they made it very accessible this expansion. Don't ruin savage just because *you* have a hard time doing it. PF is not an accurate representation for savage because you get people of varying skill levels and occasionally players that simply WANT to be carried. If you want to do savage and actually intend to get through it I highly recommend finding a static or at least a premade group of around 4-5 players.
Secondly... lack of measured progression? You learn to do one mechanic, start doing it consistently, then start working on the next. You can easily measure your progression..
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