Just leaving this here again since it pretty much answers my position on this. I can tell you people are not camping Ahm Arang if they tear out the savage from PF. They'd likely turn to crystal raiders or simply make PF groups under different content now that I think on it, since that is how they recruit normally. The only real way to solve the PUG problem is locking 8 players together into the run and not letting the group enter unless those same 8 players go in again. I'm kind of laughing at the thought of how that would turn out, but it would literally be the only way to stop people from trying to pug it.There is also a phenomena I call "the wave" in this game when it comes to content that runs similar to seasons. The reason that people can't seem to come to an agreement on pugs being a viable option is due to the fact that there is a wave of dedicated people at the start of each patch that live and breath for this content. Get those people in a PUG and they will definitely clear fights because they are effectively not a PUG, but one big subgroup that works together like clockwork around the same point in time. They are the ones that rush for the gear and get in and out as soon as possible.
The actual PUG group is the non-seasonal long term players that don't really fall into one of these waves. These are the long running subs that do content and their own pace and eventually get to niche content like Savage mode, and these are the people that struggle with it when it comes to PUGs. Even if they get a Static this late in the season it really wont help as much because that core group that went with the initial wave already cleared and are optimizing to farm gear. Even if a few are willing to go back and help, the majority of the initial wave want the same thing everyone else does: Go get stuff from other events and such or farm out the gear in the content they have mastered.
Also, lets be strait with each other: Savage and PvP are probably the two worst performing sectors in FFXIV's community. They basically just slap a dye-able version of the normal mode armor in the savage mode as the reward when they should be doing something more like Eureka with the glow effects, largely because the development team doesn't want to spend too much time working on savage. PvP basically exists for Moogle Tome events and then dies except for when the PvP discord decides it's a good night to run something, and the 4 v 4 version of PvP is hell on wheels.
That, and I'm almost surely convinced that there is some kind of crafting mafia that waits for patch day just to exploit the heck out of day 1 savage raiders so they can try and by another large plot somewhere... somehow... when one actually opens...



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