Quote Originally Posted by Crushnight View Post
As someone who has raided every tier since second coil of Bahamut, only 1 fight this tier, E8s, could have the moniker of being overtuned and quite frankly it's fine as all it actually asks for is low green (25%-49%) so 25%-30% from all 8 players while doing mechanics and anyone at that stage should have the necessary requirements for it.

But never judge anything based on pugs. I learned all of E8s by end of week 3 took 2 more weeks of wiping on enrage to get kill, and has been pretty smooth for weeklies since then. Random people comes random skill levels.

The worse aspect of e6s is the clashing colours with aoe markers/background/ground, everything else about that fight very reasonable, I certainly don't want another Alte Roite (for those unaware o1s was easier than Susano Ex and is regarded as a complete joke of a fight by raiders especially as it was killed in 1 pull) so dumbing down savage even more no thank you, if you really don't want to put the effort/time needed for it you don't need the reward, you just want it and worsening the content to those that currently enjoy it just so you can get your sparkles no fam.
Well, this is actually the crux of the entire problem right here and why we even have this post. The problem is that savage is not something that should ever be on the PF. It should take a group of people who agree to the terms of the fight and are willing to do it together to even enter the content, but SE doesn't enforce this due to... magical faerie dust reasons as far as I know.

For example, Extreme Trials are fine for PF because they are more forgiving and hit just the right difficulty for most groups to figure out even if they do not organize. Miseria Memoria is also a good example of proper difficulty for something meant for most PF groups. Savage content is "overtuned" for typical PF play and as much as I respect what EONX_ above is really getting at; that if your group is not good enough to get to X phase than something is wrong, that is a constant when dealing with randomly organized groups of people.

A PF group is still a DF group. The only thing PF gives as an advantage over DF is that the maker of the group can tweak specifications and leave messages (typically "get off my lawn" messages) to try and guide who joins or not. Even then, since the only thing someone can enforce via PF is the ILvL and completion status, it is far from granular enough to assure everyone who joins for savage is at the same point.

So really, what is happening is that we got the blame of toxicity falling on DPS Meters (which can be proven are not the source of toxicity), and the woes of PF randomness for the difficulty of the actual savage content. The only thing SE can do to enforce this is to take the Savage content off the PF and only allow someone to queue for it with a full group of 8. They'd have to find some replacement for savage on the PF that is of lower difficulty and can offer similar rewards (like the dye-able armor versions of the Edengate or Edencall gear).

Personally, I think the latter is far more likely than the former since the devs have said repeatedly that they want to allocate resources to the greatest returns in player enjoyment. Savage just isn't that thing and is mostly there to check off a check box. I do think they need to take exclusivity away from savage on dye-able gear and that it will happen in the next expansion or the one following.