Quote Originally Posted by Colt47 View Post
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They've actually been doing the dyeable raid gear only from Savage since the first tier of Alexander(Gordias).

As for providing content to players that convey how to play their jobs... mmmm, there's no perfect way to do that or implement it. I'd also argue that they do way more than enough to teach players. It is the players that do not want to learn. When you can't even convince somebody to read a tooltip, that's a bigger issue than anything else. How can you expect someone to communicate or memorize a fight script if they can't even read two sentences about their ability functions?

As for them no longer gating raid progression. Well, they gated raid progression in Binding Coil through Final Coil, but this upset people because many could not contend with Turn 9. So starting in HW, they kept raid tiers compartmentalized, only locked behind the normal mode raid, so that people could move on and try out the next savage raid tier without having to slam their heads against what for many was an unbeatable fight. Getting good at the game takes time, even learning one well designed semi-hard fight won't make someone automatically able to just understand a higher tier of mechanics. There is no conceivable way to design a fight that will certify that a player is Savage or Ultimate ready.