Quote Originally Posted by QooEr View Post
regarding green dps that lets people die, i think we should all look at Assize

a skill that heals and does damage. green dps players use it on cooldown and its enough to keep party members up for most mechanics.

if we had more skills that healed the party and did damage, suddenly tunnel visioning into dps becomes way less detrimental. of course it wont save the most hopeless cases, but having skills that heal and do damage would give such players higher chances to clear. perhaps even an incentive to heal too, as afflatus misery does too.
Healers that tunevision into dps should not be an argument to inform game and job design in any case.

"Oh, some healers forgo their role, we should remove their buttons so they are forced to push the other buttons we actually want them to push."

Keep following this train of thought and healer classes will essentially become auto healing fonts with /follow on tank.

Healer players that don't heal is an issue solved by the player community, not by the design devellopers.