Quote Originally Posted by GrimGale View Post
Healing downtime prevalence is a fact at this point. Look at dungeon and savage logs.

If the devs dislike the mentality of "having to fill healer downtime with dps" what exactly do they want us to fill that time with?
Good question. I wish they would answer it.

I assume that they still want us to DPS. In Hall of Novice they actually tell healers to toss some offensive skills when heals are not needed. They are just adamant about not giving healers a complex rotation. And I don't even mean a rotation that has skills combo into each other. Once you have a certain amount of offensive skills that interact with each other, then you have a 'rotation' (see pre ShB SCH). Many will say that this type of healing was really fun and engaging. It was also required for healers to push deeps as much as possible in high-end content, and this bled into casual content wherein healers were so focused on DPSing that they completely forgot about their primary duty. You don't need data for this. All you had to do was your daily roulettes, and it is still happening.

Understand that my statements aren't really my own arguments so much as they are a reflection of the status quo. However, I should state that when I say they dislike the mentality, I don't mean they don't want healers DPSing during downtime. I mean that they dislike the mentality of green-DPS healers. Of course, they never officially stated that, and never will. But look around. Look at the healer DPS kit and what has been taken expansion after expansion. How can any other conclusion be surmised? And I'm a 'bottle half full' person.