Healer downtime should feel rewarding to get, you are playing well enough that you don't need to heal and can dps, problem is getting to healer downtime is too easy with current content design philosophy and healer kits being too powerful, all the while the actual downtime is too simple, this makes an incredibly dull experience for healers who like to push themselves as far as they can go.


Shiva Savage is an exception but atm in ilv 500 gear it's impossible without healer Dps, no matter how good tanks and Dps are without the healer Dpsing you will hit enrage.

The content design team has shown what they expect out of healers at that level, if people don't like it they either get better or move on.

Personally I want a normal mode trial(can be optional one but preferably msq one) that would lock both healers away in seperate rooms and they must dps 1 add while healing another, thats it just 2 targets, normal mode having very low dps/heal requirements, failing it wipes the group and watch the Slyphies rage mwahahhahahahahaha.