So let me get straight: In this particular savage encounter, your co-healer did less HPS than the WAR; yet despite this, you were able to solo heal the encounter while also sustaining higher pDPS than everyone except the DPS jobs? Was this encounter cleared? Because if it was, it's going to get a little bit tougher to call these encounters "savage" if half the team is performing sub-optimally. I get that you had some assistance from the WAR, but I would also be inclined to say that the DPS players were also picking up the slack in that encounter by using their own mitigation and self heal tools, and just generally not taking unnecessary damage and have perfect mechanic and rotation execution. I hope you patted them all in the back, and not just yourself.
Don't color me incredulous. I'm actually not doubting you. Ironically though, situations like yours is exactly why they won't change anything with healing. This doesn't tell the devs that they can add more DPS skills for healers; it tells them that there is a serious problem if one healer can do all of that. I don't doubt you because I'm already aware of such situations happening, and have been happening since I've been here. This is an encounter design issue.
Approaching from the angle of "Look, I can solo heal savage AND DPS, so there is no reason why we can't have more DPS skills." is exercising futility trying to use an exception as the rule. If I was a healer interested in running savage, and I was told that I have to cause more damage than the tanks and also solo heal, I would probably tell that person where they can go.
If we want to get the devs to add more DPS skills for healers, our downtime isn't going to convince them. Why would it after what? 8 years? The real question is how do you convince a dev team to add more DPS skills when they don't want healers focusing on DPS? Many of you continue to do so though, and they continue to take away. Don't get me wrong. I'm not saying it is wrong to fill downtime with DPS. Not at all. I am however saying that I believe the devs strongly dislike the mentality.