Quote Originally Posted by Hazama999 View Post
One idea I had floating about was of different kinds of healing damage which would necessitate different kinds of skills.
Suppose they bring back TP. Optimal rotations for most classes will be adjusted to be either MP or TP negative. Weaker rotations would exist that are MP/TP neutral. Instead of just managing HP, healers are also responsible for maintaining party MP and TP. So long as healers keep HP from reaching 0 no one will die, but party dps will drop dramatically if MP or TP run out.

It'd be a massive deviation from how healing is generally approached, but I could see it making the game more interesting. Some classes (BLM) would be entirely self contained. Others (DRK) would be able to dump excess resources into damage. I expect there would be backlash from tanks and dps whose optimal rotations would become dependent on their healer.