Quote Originally Posted by Hazama999 View Post
One idea I had floating about was of different kinds of healing damage which would necessitate different kinds of skills.
There ARE different damages to heal currently in the game. Also known as dispellable debuffs. But it's a mechanic that barely happens anymore. We used to have a fairy that had the ability to cleanse debuffs to the whole party. It was removed. Bard has a skill that prevents debuffs. We have had Esuna for a long time. We barely use it anymore. (Though it is required for the current Savage tier final boss in one or two of the twenty mechanics)

In FFXI there were a plethora of Bar- Spells that would protect you and your party from specific ailments and incoming elemental damage. Currently we have skills that mitigate magic damage (Even though we have no in-game feed back as to wether the damage we're taking is magical or physical.)

So it's a mixed bag. Clearly the game can have those "face incoming events with A or B" but they don't happen often enough to be given much attention.