
Only started to heal, curious why you think the design is so terrible? As a WoW healer, seems fine as is.
In a nutshell, as soon as you start building skills as a healer the gameplay becomes a one button spam. The design was changed to have a really low skill floor which helps newer players get into healing but they've simultaneously lowered the skill ceiling so much that higher tiered players just find it boring (just so happens career healers tend to be higher tiered at healing, funny how that works)
Last edited by EaMett; 05-19-2020 at 11:55 AM.


On the other hand, Klaleara, lots of folks are very happy with the current iterations of healers. They are just in the game, not on the forums for the most part. I've been healing in XIV since 2010, and I still enjoy it. So don't be swayed by anything you read here (including my own words, of course). Play the role and decide for yourselfIn a nutshell, as soon as you start building skills as a healer the gameplay becomes a one button spam. The design was changed to have a really low skill floor which helps newer players get into healing but they've simultaneously lowered the skill ceiling so much that higher tiered players just find it boring (just so happens career healers tend to be higher tiered at healing, funny how that works)![]()




They are? I couldn't tell, given how the predominant "Adventurer in need" bonus switched from tank to healer.On the other hand, Klaleara, lots of folks are very happy with the current iterations of healers. They are just in the game, not on the forums for the most part. I've been healing in XIV since 2010, and I still enjoy it. So don't be swayed by anything you read here (including my own words, of course). Play the role and decide for yourself
Let's not forget the rare instances of DPS in need: 22 minutes queue but switching to healer becomes instant queue.
Honestly, the devs should just give healers a proper DPS rotation. "Pure healers" will not use it regardless if they get added, and healers who are optimally using their kit to its fullest in order to speed up fights and reduce incoming damage will. The only thing that will hurt players is those who refuses to get out of their comfort zones in order to play better and maximize contribution for their team. Learning can be difficult, and mistakes will happen when learning to heal more efficiently. Deaths & wipes could happen, but that's alright because that's part of the learning curve in this game. In the end, you get rewarded for your effort if you can incorporate it into your playstyle.
However, for players not trying to improve at all and still want to feel rewarded while putting in the minimum bare effort to clear is just... :eep: I'm not trying to discourage any players, but many of your teammates in DF just don't take it kindly when you don't attempt to utilize your full toolkit - just as how a dps is doing horrendously low damage or a tank not using their mitigations, or a healer is twiddling their thumbs and/or healing at 90% when they can be speeding up fights. That's just how playing an mmo with other players work - people will inevitably judge you for how you do. This will only get more and more apparent as you get into more difficult content. This is not a problem with the content - it's expecting a certain level of performance as the main character after you cleared -x- amount of storyline. Let it not be said the WoL has not killed anything in order to progress with MSQ because a hero's path is never just sunshine and rainbows.
The entire "people who enjoy the role are in game and not the forums" isn't a good argument. At least not as a means to undervalue the importance of the negative feedback provided (consistently) on these forums regarding healers. There's an entire field built around customer feedback and how feedback numbers (negative or positive) can be translated into general customer satisfaction. Not only this but negative feedback is much more likely to domino effect and spread than good feedback. So in that regards it's even more important.On the other hand, Klaleara, lots of folks are very happy with the current iterations of healers. They are just in the game, not on the forums for the most part. I've been healing in XIV since 2010, and I still enjoy it. So don't be swayed by anything you read here (including my own words, of course). Play the role and decide for yourself
Of course, as others have pointed out it's also much harder to find healers this expansion than it ever has. And even harder to find career healers. There's a healer drought when it comes to statics for instance. This tends to indicate that even in game satisfaction is pretty low.
Besides, like I said, how boring you find the class is going to be tied to which skill tier you belong to. If you're casual, haven't tried to optimize your gameplay (or simply don't care because you don't find it fun) then current healers are going to be just fine. The first half of the cognitive flow chart for healers is normal. It's in the later half that it just strays right into "boring".


My point being - since I didn't want to repeat myself - I don't know anyone in game who uses the forums, and I've been playing since 2010, but I know plenty of people in game who are happy with their healers and don't find them boring. Myself included. Only one of those people is a raider these days ( he doesn't raid on a healer tho ) but many of us have raided in the past, so I wouldn't exactly describe any of us of casual. I do know people who have only recently started playing too, and they are having fun with healing. I'm not sure what your digression into customer satisfaction added to your argument: actually it more supports my inference that the forums are not an accurate reflection of how the largest section of healers in game feel about the role. Of course we are both most likely to play in and be part of a community that echoes our play styles, but I would imagine SE has a much more accurate breakdown of satisfaction than either of us and will act accordinglyThe entire "people who enjoy the role are in game and not the forums" isn't a good argument. At least not as a means to undervalue the importance of the negative feedback provided (consistently) on these forums regarding healers. There's an entire field built around customer feedback and how feedback numbers (negative or positive) can be translated into general customer satisfaction. Not only this but negative feedback is much more likely to domino effect and spread than good feedback. So in that regards it's even more important.
Of course, as others have pointed out it's also much harder to find healers this expansion than it ever has. And even harder to find career healers. There's a healer drought when it comes to statics for instance. This tends to indicate that even in game satisfaction is pretty low.
Besides, like I said, how boring you find the class is going to be tied to which skill tier you belong to. If you're casual, haven't tried to optimize your gameplay (or simply don't care because you don't find it fun) then current healers are going to be just fine. The first half of the cognitive flow chart for healers is normal. It's in the later half that it just strays right into "boring".
If you frame your points in such a manner - basically you are saying that if you're not bored as a healer, you're a bad healer - I'm not surprised that you meet with negativity. I don't claim by any means to be a top tier player at any role, unlike yourself, but this is more because I'm old these days, I don't have the reaction speed or memory that I used to, and new fights take me longer to learn. But my experience is that my skill set - the average player who wants to do the best they can - is what makes up the biggest part of the player base; my experience in game certainly gives credence to that. So I imagine SE will be paying attention to what that section of the community thinks about healers in order to retain the most players in the role.
Again, I wanted to avoid repeating myself, but you clearly haven't read my other posts. Why is pressing 1,2,3 more engaging than pressing 1,1,1? Especially if 3 depends on you pressing 1 and then 2 and not having to interrupt to heal the melee who ignored the red marker on the ground because 'mah deeps'?
Last edited by Elladie; 05-21-2020 at 05:36 PM.
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