Holminster Switch is a minimum ilvl of 370. 380 - 390 is literally the ideal gear range for that instance. You admit that aren't very good at SCH, And I posted earlier in the thread that efficiency with Healing comes from experience and understanding. You can mimic a guide, But the only way to properly learn is by doing and reflecting.
Also, In every single one of my posts i have been supportive of guiding Healers into doing damage in downtime. I don't know where you lot are getting the idea that I'm not.
As to your final statements... Strawman? Really? I don't need to construct anything because this thread is filled with posts claiming Healing is so easy they only need oGCDs to heal entire runs.
Astro has the same quality tools as WHM and SCH for opening windows for damage. Being able to drop 500 potency worth of Regens on the Tank at a moments notice is an incredibly powerful thing.
WHM MP is only as good as it is because Lilies and oGCDs line up perfectly with practically all incoming damage.
Which is precisely the issue i wish to address by having damage be more constant. Constant enough that its a threat, Light enough that we wont be combo'd to death by a splash of damage and an immediate unavoidable mechanic.
We already have a plethora of powerful tools. We just lack situations where GCD healing is valuable. Heck, We even have traits on our cheap Heals that would and should encourage more use of them in a world where the party was constantly taking damage.
I have never and will never suggest that bosses simply hit harder. That is the antithesis of a good healing model.
What I'm after is frequency. Tank Busters line up perfectly with Anti Buster Cooldowns. Partywide damage lines up perfectly with free oGCD AoE healing.
Up the frequency, introduce some non script damage and suddenly we'll need to prioritize GCD Healing on occasion over damage spells.



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