Quote Originally Posted by Sylve View Post
So can i apply that to Red Mages then? I will now expect them to cast Vercures on the regular so that they're "Efficiently" using their toolkit.

I expect Summoners to hardcast Raises and spam Physik too, because I'm busy "efficiently" using my toolkit.

Tossing a Glare or Malefic while everyone is full and no healing is required should be encouraged. The problem is the mentality from the general community that every GCD ever has to be a DPS spell otherwise you're "holding the team back". New Healers try to do that, fail miserably, get yelled at and quit Healing. Or staunchly refuse to toss a Glare out because theyve only had bad experiences trying in the past.

I would also like to point out that I've had dungeon runs be faster with a non-DPS Healer compared to subsequent runs where the Healer is near matching the Tank on DPS.
Healer DPS is negligible compared to whether or not the DPS are playing to the best of their ability.
They've said on multiple occasions that Healer dps isn't factored into clear requirements. I'm not even sure if they've ever confirmed outright that Savage requires Healers to DPS.

What's truly hilarious to me is that the Community complains that Healing is too easy and they spend so much time DPSing, yet any time a suggestion is made that would tune up the Healing requirement so that we spend more GCDs on Healing than DPS, it becomes "too stressful to healers" or they don't want to cast Cures instead of Glares.
Also, the response to my sarcasm in the first two lines will no doubt be along the lines of 'No because the DPS aren't there to Heal'. And yet the Healer has to do the damage dealers job while also doing their own job or they're bad. OK.
What? ...You do know what efficient means, right? It doesn't mean wasting GcD's on unnecessary baby-heals or hard-casting raises outside of an emergency. However, using swift raises when the healers Swiftcast is down, or using Vercure when both healers are dead, the boss is at 1% and a fatal raidwide is incoming is certainly efficient use of that toolkit and marks a good player.

No one is telling new healers that every GcD must be dps. There's no point twisting what we're saying into something ridiculous so you can defend playing poorly. You even quoted me, where I specifically stated spam healing is perfectly fine if the situation requires it. No one is going to kick the new guy for not spamming dps in dungeons either, but if they want to be a better player they'll try to fit some in where they can.

If you've never had a dungeon where a healer doing dps is faster than one doing 0, you've been running with terrible healers. Do you know how much we can do with Holy, Assize and a well time Afflatus Misery on a large pull? Healer dps certainly isn't negligible. Having 2 good healers on a raid team compared to 0 damage healers is like adding a 5th high end dps for free. It's extremely valuable.

We've actually proven multiple times and done the math, Savage 100% requires healer dps.

I'd like to know where you're reading that the community would find more healing requirement stressful. I love high healing fights. Messy runs and early progression are where I like healing most. Many of us are begging for more to heal, we have a powerful toolkit and we want to use it to its full potential. We're bored to death of spamming 2 buttons, but we'll still do it because we want to contribute as much as possible to our teams.