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  1. #11
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Granyala View Post
    You can very easily tune the mana
    I wish you good luck balancing that for every single piece of content from levelling dungeons all the way to the ultimates, and also against Piety.

    Quote Originally Posted by Granyala View Post
    As for expert dungeon tuning: Once a new tier comes, the old tome gear can be bought for the scrip that are unlimited. So I see no reason whatsoever to not tune them to the target of the unaugmented old script gear. By halfing the cost of the old gear, newbies could very easily grind it out in the older dungeons, get ready for expert and expert could drop gear that was actually useful to them at the item level of the upgraded old tome gear.
    I think you misunderstood. The point was that the reason expert dungeons are so easy is that a lot of players are severely overgeared beyond the minimum. What was asked was to increase the difficulty, which would consequently require the minimum ilvl cap to increase to compensate. The Developers always have to accommodate for players who just don't have the time for extended play sessions too. Having them blocked behind a significant grind wall is going to deter them from playing.

    Quote Originally Posted by Granyala View Post
    The only dangerous thing in there were undergeared tanks that thought: "imma awesome, imma pull EVERYTHING™"
    Isn't that literally what you're asking for? To make it so that healers are constantly healing? Why is that a problem now? Genuinely curious.

    Edit: To clarify, I'm interested to know why having undergeared tanks that make it be more dangerous be something that's a problem. If every dungeon operated the same way where the game treats every tank as undergeared, would that solve the issue? Again, just genuinely curious.
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    Last edited by Lilseph; 05-17-2020 at 10:27 PM.