Quote Originally Posted by Seraphor View Post
I'm against healers having a complicated (more than 2 button) DPS rotation.
The problem here is, if the healer is half-way through their rotation, they have to cancel the rotation to react to healing.
This will create a whole other level of difficulty in optimising healer DPS, and would essentially mean doing two whole jobs at once. Or Healing itself will become entirely oGCD.
Is that really a problem? I mean the main goal of healing currently is to limit the amount of gcds spent on healing, and some extra depth in optimizing healer dps would be probably be welcomed by many. What is wrong with asking healers to do a little more?