Is that really a problem? I mean the main goal of healing currently is to limit the amount of gcds spent on healing, and some extra depth in optimizing healer dps would be probably be welcomed by many. What is wrong with asking healers to do a little more?I'm against healers having a complicated (more than 2 button) DPS rotation.
The problem here is, if the healer is half-way through their rotation, they have to cancel the rotation to react to healing.
This will create a whole other level of difficulty in optimising healer DPS, and would essentially mean doing two whole jobs at once. Or Healing itself will become entirely oGCD.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

