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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sylve View Post
    Heh. Thats why the best way forward is gradual changes to boss mechanics. Random hit here, random hit there and just slooooowly introduce it as a thing that appears more and more frequently in future updates.

    Again, I think that's already in the works with the Grand cosmos. Though I still think they should add more mechanics common to bossfights like Vuln stacks and such as well. Make the healers real paranoid.
    (0)

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Again, I think that's already in the works with the Grand cosmos. Though I still think they should add more mechanics common to bossfights like Vuln stacks and such as well. Make the healers real paranoid.
    Technically true for Malikah's Well too. The second boss does two tank busters almost back to back, and the third one doesn't even have one so the damage is more "random".

    Honestly, I'm all in for more rng-based fights, as in, let the bosses have a set of skills which they use in no particular order - it'd take away the monotony of tank buster > aoe > mechanic A > aoe/adds > mechanic B > tank buster > mechanic A> ...rinse and repeat until dead.
    (1)