


Again, I think that's already in the works with the Grand cosmos. Though I still think they should add more mechanics common to bossfights like Vuln stacks and such as well. Make the healers real paranoid.
Technically true for Malikah's Well too. The second boss does two tank busters almost back to back, and the third one doesn't even have one so the damage is more "random".
Honestly, I'm all in for more rng-based fights, as in, let the bosses have a set of skills which they use in no particular order - it'd take away the monotony of tank buster > aoe > mechanic A > aoe/adds > mechanic B > tank buster > mechanic A> ...rinse and repeat until dead.
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