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  1. #1
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by MelodyCrystel View Post
    Aha, so you guys want me as a Whitemage to throw again (be aware of German names) Stein / Steinra / Steinga / Steinka and Wind / Windra / Windga at endlevel content, yes?
    In other words: You want said thing despite the stones doing all the same stuff with only difference being the strength / MP needed? And despite Wind 1 and 2 being the same as well with the exact same difference?

    If this is what you want, I'd say you haven't played WHM at the time when Stone and Wind were uselessly filling the hotbar.
    I did. There was a time when MP management mattered, and you often switched up which version of stone you were using. Also, aero, aero 2, and aero 3 have no reason to not exist. Every healer has unnecessarily lost tools. Scholar just happens to be the best example of the worst dismantling of a well-designed class in FFXIV next to the silly shit going on with Monk.

    I would frankly love to have my dots back on WHM, I want cleric stance back as a cooldown, and I want all of the wonderful cross-class abilities we lost back as well.

    Also, you're very wrong - all of Aero's variants had different durations. It was effective dot management, and helped in making the DPS downtime of white mage more interesting.
    (13)
    Last edited by Videra; 05-13-2020 at 10:42 PM.

  2. #2
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Videra View Post
    Also, you're very wrong - all of Aero's variants had different durations. It was effective dot management, and helped in making the DPS downtime of white mage more interesting.
    DOTs aren't the solution to make a WHM more interesting, in my opinion. We had SCH for that when you wanted a DOT-expert as healer. MP-management with several Stone-spells was also a pretty lame thing. As I said, to me, Stone was uselessly filling the hotbar.

    But you know what I liked? Role skills. Explicitly having the Thaumaturge's second ice-spell for AOE in low-level instances. It was also nice to attack several things without making them immune to stunning.

    And since I'm at it, I miss the times when our beam of water could do some damage. Having these days a one-target-CD that requires only a little bit time to be useable once more would be great.
    ->Loading a blood-lily is great, but my flower needs some water, if you get what I mean. (Plus, Conjurers / Whitemages feel incomplete, when not all three elements they kept after 1.x was gone have a purpose.)
    (5)

  3. #3
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 100
    The idea that 'le dumb dumb forum community' and 'casual plebbit' argue in favour of healers not doing damage/not having to do damage is a myth circlejerked by people in clique discords to feel justified in being jerks and calling people bad.

    Whenever someone pops up on the forums to say "healers dont need to do damage yoshi p said so!!" they always get ratio'd and dunked on.

    Generally speaking op, yes this forum and other large forums agree, healers should keep their dots up and press their damage buttons whenever someone isn't about to die.

    Like, ofcourse healers want a fun class to play, yeah pressing one button for two years will get boring and healers want a little bit more spice, come on
    (24)

  4. #4
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I ain't forgot that one healer in the healer subforums that got triggered by me saying I don't find healing boring, etc. This subject is draining, and I almost always clash with other healers on the subject, and it doesn't tend to go well in FC chats either.
    (5)

  5. #5
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Rasikko View Post
    I ain't forgot that one healer in the healer subforums that got triggered by me saying I don't find healing boring, etc. This subject is draining, and I almost always clash with other healers on the subject, and it doesn't tend to go well in FC chats either.
    I find healing absolutely mind-numbing in the state it's in right now. I'm not going to argue that it's factually dull, but I'd love to hear your view on the matter - how do you enjoy healing? I'm struggling to wrap my brain around the idea.
    (12)

  6. #6
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rasikko View Post
    I ain't forgot that one healer in the healer subforums that got triggered by me saying I don't find healing boring, etc. This subject is draining, and I almost always clash with other healers on the subject, and it doesn't tend to go well in FC chats either.
    I don't find healing boring either, I'm not sure why pressing 1,2,3 is more engaging than pressing 3,3,3 frankly. I like playing healers exactly because there's no rotation. I get my DoT on mobs, I use my AoE skill if it's a pack, if not single target skill as much as possible. That's woven into all the proactive/reactive stuff that comes from healing different groups of different abilities in different content. Which maybe face-roll easy for some folks here on the forums, but it isn't face-roll easy for most of us out there in game. I do not know a single other person in game who uses the forums, and that's in 10 years of playing this game. I do know lots of healers who are happy with their jobs right now.

    Since I have as much right to demand stuff as the next person, I'll do just that. Please, SE, don't change anything, I'm loving my healers right now. Even found I liked AST enough to level it this expansion
    (2)

  7. #7
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Just to entertain the thought, I don't actually want this to happen since I like having holy trinity so this is not a suggestion:

    What if they removed healing and added some other utility or role to current healer jobs. Healer could become the "Support" role and have Bard and Dancer join them there. They use strong buffs as well as utility for allies and are mandatory in every group, just like healers are right now, this way SE can actually let themselves go making support jobs without worrying about dps role balance since they will have a role of their own now.

    All jobs (every role) get a GCD self heal button with perhaps a long cast time, so you won't die from damage but will lose good amount of dps each time you decide to heal yourself. Some of the support jobs will perhaps still have some oGCD group/target healing utility but nothing too strong or OP, something like Curing Waltz from DNC so it's clear that it won't replace the need of self healing.

    In what other way can you see a total revamp of the healer role? (again, not saying this needs to happen , just thinking out loud for fun)
    (1)
    Last edited by SamRF; 05-14-2020 at 03:23 AM. Reason: clarification

  8. #8
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EtherRose View Post
    I don't mind it when healers do damage. The main point of this all is when these "Healer's" think they are a DPS. They spend more time trying to DPS than healing which results in people dying which then causes a wipe. Iv'e seen it happen, healer's get into DPS'ing to much and don't heal and people die. Which causes of course, longer runs.
    Props to OP trying to bring it into general discussion but the above is the reason a very much
    "A few bad apples spoils the bunch" because a few bad healers who cannot juggle both their healing and focused solely on the damage section they wittled healers down to the most dull experience you can find in this game worse than Eureka/Diadem ever got

    Guess what those bad healers are still around and still doing the same stupid things they did before, the only thing taking away healers damage tools did was make the people who tried to balance both get bored and want nothing to do with them, reverse this in 6.0 SE, healers around the world beg of you to improve our downtime immensely.
    (16)

  9. #9
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Healers in this game are not healers..nope your DPS with healing spells.
    (13)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  10. #10
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by NanaWiloh View Post
    Healers in this game are not healers..nope your DPS with healing spells.
    The reasoning is the same for tanks too and that s the reason I don't want to run savage anymore in FFXIV. Healing and tank gameplay is so terrible in raids in FFXIV that it needs to rely on making them DPS to bring some amount of skill in the endgame equation.
    (1)

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