There is a point where wanting to make certain Jobs archive the same results and how they do it is a different thing.
In the past tanks where unbalanced bcs certain tanks was able to bring certain unique feactures and by result extra chances in raid over the others like for example the raid mitigation skills, cover or the slashing debuff but in the end nothing of this was really mandatory and every tank was perfectly viable and I can say that from my own experience that I raid and clear every savage tier on SB with DRK without interruptions, but in the end wanting all tanks bring the same in some degree shouldn't be translate in how they operate to get that stuff and there is where the problem resides.
Gameplay diversity, we reach a point where tank have a severe problem of gameplay diversity and healers suffer from this in a degree too, the proliferation of spam the same skill 5 times in a row it's a clear example of this but DRK and WAR have exactly the same gauge system, rage and blackblood are just clones right now, bloodspiller/fellcleave, quietus/decimate and delirium/inner release, the gauge it's just a re-skin with the same usage with extremely minimum differences and all this changes on DRK cost him his gameplay identity of resource managent job due the derivated MP economy changes and that's kills the unique own gameplay flow, no job should have big part of identity being copy pasted from other job and if the necessity of add a burst for DRK was so great they shouldn't have to do it at the expense of what make DRK a DRK, they should have been more creative and respect the job gameplay with something more unique, now it's a WAR clone with minimum gameplay differences, I can't but look at them like Rex and Cody from clone wars, different armour some different experiences but same face, same training, same origin.
Tanks gameplay need to be way more diverse and same for healers, dps rotations are not hard to balance and the perception of burst over sustained DPS have change a lot due the fflogs update on his metter so DRK needs to recover his gameplay, WAR needs to recover his own path and yeah all tanks need to have balance and bring the same or if not have strong points to compensate but balance shouldn't never ever come at the cost of fun and gameplay diversity, we don't want clones with different skins, we want our beloved jobs follow his own path in harmony with the rest, that's where they failed.


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