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  1. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    There's a lot to unpack here. So lets start with:

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Nobody wants a job with 50 buttons to map. Frankly I think the 30+ I have on most jobs is excessive. I'd be much happier having around 20 abilities.
    To each their own, I suppose. But 20 abilities gets you current Machinist and Bard who barely fill two hotbars worth of abilities. While it worked out okay for Machinist, Bard has become incredibly dull imo.

    Also, the homogenization was necessary. It wasn't excessive. The "meta" being drg bard NIN, something" needed to stop.
    No, it was not. That meta existed purely due to Piercing being provided by a single job and how FFlogs factored in parses; pDPS was absolute king and nothing compared to Trick Attack. Some homogenization is needed, yes. But Bard was absolutely gutted, Monk still has practically no identity and the tanks and healers are near palette swaps of each other. Put another way, making Vengeance and friends all two minutes is an example of good homogenization. Making Delirium an edgier looking Inner Release was lazy.

    Remember bow mage? Lots hated it, but I knew people who enjoyed it.

    I have also heard that monk is not disliked for lacking utility. They don't like how the 4.x rotation was changed.
    They weren't the majority. Hence why Bard was revamped in Stormblood; to near unanimous praise. The devs then, baffling, stripped away nearly all its utility.

    You really ought to look at the DPS forums to see the myriad of problems Monk has. It goes far beyond the 4.0 rotation. Cliff notes version? The job has a ton of situational to downright worthless abilities, hasn't changed or evolved since ARR and complaints have been largely ignored.

    The ast changes are fine, people just whine about "muh interesting card mechanics" because it was changed. Getting 15 boles wasn't fun. It was annoying.
    Considering Astro is still played less than White Mage or Scholar by a sizable margin at the Savage level despite being objective stronger, begs to differ. As does nearly every thread, poll or census, be it from casual to hardcore players, all complaining over the card system. You could literally take away all six cards, keep just Lord/Lady and virtually nothing changes. That isn't a good design. Astro is very reminiscent of Bow Mage. Some liked it; most hated it.

    And you know what else isn't fun? Getting the same three seals in a Sleeve Draw window that will clip your GCD almost every time. That's far more annoying, and forces Lightspeed into babysitter role.

    Bards 2% flat damage buff is a lot. 2% doesn't "feel" like much, but it's party wide and they done have to do anything over than keep their songs rotating. 2% for people who know what they are doing is a lot.
    It isn't when accompanied by a 50 potency nerf to Bard's DoTs. Fun fact, that supposed "buff" actually wound up being a overall nerf which is why Bard now sits as the weakest job in the entire game except in fights with multiple targets. That 2% was worthless.
    (22)
    Last edited by ForteNightshade; 05-13-2020 at 01:46 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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