There's a lot to unpack here. So lets start with:
To each their own, I suppose. But 20 abilities gets you current Machinist and Bard who barely fill two hotbars worth of abilities. While it worked out okay for Machinist, Bard has become incredibly dull imo.
No, it was not. That meta existed purely due to Piercing being provided by a single job and how FFlogs factored in parses; pDPS was absolute king and nothing compared to Trick Attack. Some homogenization is needed, yes. But Bard was absolutely gutted, Monk still has practically no identity and the tanks and healers are near palette swaps of each other. Put another way, making Vengeance and friends all two minutes is an example of good homogenization. Making Delirium an edgier looking Inner Release was lazy.Also, the homogenization was necessary. It wasn't excessive. The "meta" being drg bard NIN, something" needed to stop.
They weren't the majority. Hence why Bard was revamped in Stormblood; to near unanimous praise. The devs then, baffling, stripped away nearly all its utility.Remember bow mage? Lots hated it, but I knew people who enjoyed it.
I have also heard that monk is not disliked for lacking utility. They don't like how the 4.x rotation was changed.
You really ought to look at the DPS forums to see the myriad of problems Monk has. It goes far beyond the 4.0 rotation. Cliff notes version? The job has a ton of situational to downright worthless abilities, hasn't changed or evolved since ARR and complaints have been largely ignored.
Considering Astro is still played less than White Mage or Scholar by a sizable margin at the Savage level despite being objective stronger, begs to differ. As does nearly every thread, poll or census, be it from casual to hardcore players, all complaining over the card system. You could literally take away all six cards, keep just Lord/Lady and virtually nothing changes. That isn't a good design. Astro is very reminiscent of Bow Mage. Some liked it; most hated it.The ast changes are fine, people just whine about "muh interesting card mechanics" because it was changed. Getting 15 boles wasn't fun. It was annoying.
And you know what else isn't fun? Getting the same three seals in a Sleeve Draw window that will clip your GCD almost every time. That's far more annoying, and forces Lightspeed into babysitter role.
It isn't when accompanied by a 50 potency nerf to Bard's DoTs. Fun fact, that supposed "buff" actually wound up being a overall nerf which is why Bard now sits as the weakest job in the entire game except in fights with multiple targets. That 2% was worthless.Bards 2% flat damage buff is a lot. 2% doesn't "feel" like much, but it's party wide and they done have to do anything over than keep their songs rotating. 2% for people who know what they are doing is a lot.




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