Quote Originally Posted by Claire_Pendragon View Post
It wasnt really an issue, except in small patch cycles, and even then, the BLM goes back to a normal rotation, and u keep spamming ur AoEs and you quickly have hate again. 2.0 was the only cycle that was really bad with threat generation. (really just PLD) But it was still fine. I had my BLM friend go ham, while my MNK friend went ham. I mostly spammed flash, and used stun on the mob my MNK friend was targeting, since he would eventually rip hate using single target, while im spamming flash. (the stun kept him safe till the mob died) If it were any other DPS, actually using AoE, then flash spam was enough. (This was before the nerf to flare)
only a few whiny tanks complained about BLM openers, because they lost hate for 4 seconds, and then got it back again. (Which only PLD really sucked at. WAR, and DRK did just fine. I honestly cant think of a single time I lost hate to a BLM opener as WAR or DRK. They just did too much burst dmg.)
For War? UHhh, it depended on whether or not you had steel cyclone ready since overpower alone was not the best for aoe generation.
If all you had was overpower and flash, BLM can rip agro off really fast on the opener.
If you had Steel cyclone up and bursted? Pfft. nothing was stealing agro from you outside of a Provoke from a paladin.

The game is much easier for tanks now than it was back then. As I've been leveling I've been finding there really is no need for me to work on any other tank class besides Warrior. Which is fine, but the strengths and weaknesses of each tank job has been largely made the same. At this point its a matter of aesthetics.
So for now, I main my warrior for leveling, and I'll work on my dragoon after.

Anything else besides Disciple of the hand is just for kicks.