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  1. #11
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ArianeEwah View Post
    We can only speculate at this point, they've never given any explanation about this "hyperbole homogenisation".
    At first, it seemed like they wanted to remove WAR from the "secured spot" it almost always had thanks to slashing debuff and stronger shields from tank stance (+20%). But then they added the +20% effect to Thrill of Battle, plus it now works on all actions whereas the old Defiance -yes, even Conva- only worked on spells (GCD heals), and didn't affect ability heals whatsoever (Equilibium, too). It is as they removed pretty much every little gimmick or leftover identity on "lower levels" -which even includes lvl 70 at this point- and given some of it back in another shape or form, e.g. Nascent Flash's self heal vs. old bloodbath or IB/SC heal. This makes lower level experience even worse imho because you can't even see the difference between the tanks until after level 71.
    I don't know the answer, but I guess the dev team didn't had any quick solution, and -as BarretOblivion said- had their attention mostly on DPS jobs. End result, tanks and healers were left behind and falling short of actual (re-)design. They feel... soulless.
    Maybe they were tired of players treating some tanks and healers as being "better" than others and/or maybe they were tired of trying to keep them balanced, and thought that if they "homogenized" them, then they'd be more balanced and there'd be less complaining about imbalance and/or less favoritism?

    As a WHM player, I got so sick and tired of people on forums and now and then in game people rolling their eyes at WHMs because they were "bad" because they didn't do as much DPS as the others, and their healing "wasn't needed" during HW and Stormblood. And similar for PLD, really. They were like "pfft, PLD does way less damage than WAR or DRK, why do we need a PLD again?" and you know.... PLD happened to be the job I liked, but yet when people looked at it like that... it was really souring the mood, you know?

    So now all the heals, and all the tanks are about the same. Yay for getting rid of job favoritism. I've not heard anybody grumbling anything about any of them other than people saying "they're all the same" or "they're all boring". It's better than them saying "everybody is better than WHM" or "everybody is better than PLD".

    Other than of course GNB being OP early level like any new job.

    EDIT: Come to think of it, everybody's fascination with doing "max deeeps" (and/or judging healers and tanks by how much DPS they can do) even on heals and tank might explain why they gave every healer increased DPS output full-time, every healer has an AoE DPS spell, and why they gave all tanks a two-button AoE damage rotation at far earlier levels, and increased their damage output full-time and got rid of stance switching.
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    Last edited by Maeka; 05-16-2020 at 09:18 AM.