I'm on my 15th try I think...losing count. Yesterday about 15 of us were on a placard for most of the day...it sucketh mightily
When I hear these stories, I feel so lucky. I bought "just like that" a small house near entrance of Goblet someway around december/january. And I was not so much satisfied, because I wanted a hause in Lavender Beds XD
I don't understand why currently system uses random time do buy a house. Wouldn't be better if in this time before "deadline" players can signup for buying free place (and paying full price for it). When time ends, system randomly chooses player that win, and rest of competitors get money back. If there was no player in lottery, place can be bought just like that.
It doesn't solve problem of availability of housing content for players, but it removes "not so wise" necessity of costant clicking.


Being unlucky with RNG might tick people off, but at least they'd be able to sleep/work/do absolutely anything that didn't involve a repetitive button rotation for 8-12 hours, and still have peace of mind. And they could add percentages, too. Like say after putting in your name three times, you have a higher chance of winning the house, stacking. For example the first house would be a roll of 1-100 between petitioners, and the second 5-100. The more often you try the more likely you'd be. A reward for effort (often many hours of effort) that does not exist now.


Problem with RNG it removes any aspect of input from the player. At the very least people can try everything in their power to get a plot. Even with an RNG system that increases your chances unless they have a flat 100% chance rate after a certain number of tries then someone will always roll zero, and people will complain. Look at our crafting when people use to complain about lulz 90% success rate. Trading one crappy system for another is not progress. Players are rewarded for trying currently, the reward is the plot. Issue is only one person can win, even with an RNG system only one person will win, and even with a progressive system that increases odds after every loss you will still run into issues where even that will become a RNG toss up between people at the same thresh hold. That RNG system strips all outside input from the player if they are willing to go the extra mile to get a plot. I do not get the need to change from one unfair system to another unfair system.
Our housing system is not perfect by any stretch but at the very least players have some sense of control over getting a plot. Personally not a fan of RNG since if their is a chance to roll zero, and with RNG there is always the chance to roll zero someone will roll that zero.
Last edited by Awha; 06-04-2020 at 04:56 PM.


Don't make it sound like there is more than one way to go about this. Just the one...Mindless clicking for as long as your stamina can hold out. Don't you see, if it's an RNG system that gets put in place, then a lot MORE people will get a chance to get a house, not just that small group of dehydrated people still on and trying at 3am that're going to get only two hours of sleep before their twelve hour shift...
Last edited by Drkdays; 06-04-2020 at 10:18 PM.


If someone is willing to do that so be it, that is a personal choice they have made. It is not our place to police their actions.
Also let us say they add a threshold system with the lottery with more people in the queue you are going to make it even harder for people to get a plot. So that person who was willing to not get sleep for a plot could in theory get the rng screwed over and over again. So what are we looking to solve exactly?
I do not think SE has ever intended for housing to be for accessible for everyone. Sure a lottery system will get more people into trying to get a house which means more people will not get a plot, which would lead to more complaining, and which may lead SE to take notice of the true problem the lack of the supply. That may be the case, but adding more people into the pool with our already limited supply is going to cause far more outrage. Which honestly seems silly to me.
In the end to make people happy SE needs to increase supply. Though after all these years not holding my breath to that happening.
Last edited by Awha; 06-05-2020 at 12:19 AM.


That fact that people even have to suffer this "choice" is the problem to begin with. You seem to base the fact that only the most dogged, rabid, and straight luckiest of players can get a house as your "not meant for everyone" theory, but that is both a phantom entitlement and a cruel, inhumane way to go about it. Think about the invisible timer as single thing. What is it for?
1. To prevent RMT, everyone knows that (even though offline sites do this anyways, and abundantly, thus still adversely affect the game and its players.)
2. To make the contest for housing a "fairer" system. Anyone might win! (But usually it goes to the above said most rabid and determined who have usually been trying for days of painstaking and traumatizing effort, making most casual players not likely to even try, because, you know, life.)
Unless I missed a major one, these are the sole reasons for the invisible timer, the dread of all house hunters. There is otherwise no restriction on who gets a house, which seems to eliminate the "only the few" theory, especially when the game regularly adds more and more and more and MORE housing items, many of which that can only be used outside (let's not even talk about apartments and their limitations, shall we?)
So, the argument that only a few are meant for it translates to only the few most willing to dedicate their mind body and soul to FF14, at the cost of comfort and safety. Am I the only one who has a problem with that? Apparently not judging by the forums.
FF14 is an ever growing game, and it has been evolving with time. The idea that only a few were meant to have houses relates, I think, more directly to the original costs. In the beginning when the game was introduced, the houses cost MORE THAN MOST COULD EASILY AFFORD-the real reason for the only a few theory that everyone still touts to this day. Only a few wealthy, hard workers or hard working FCs could land a house. And the player base was small enough that there was almost always houses available, but only a few could afford it. Thus the purpose of FC houses even existing.
Times have changed. Most can afford a small at least just from leveling from one to max. The only reason for "a few" now is because there's only a few houses.
Please stop gabbling the garbage excuse that it's only meant 'for a few.' It's an absurd statement. The limitations are technical, not economical or overarching.
Last edited by Drkdays; 06-05-2020 at 12:40 AM.


Let us be fair, if SE really wanted to make a housing system for everyone they would put time and money to make it work. At the end if the day the finite supply is what supports the view that at the games current state only the few are intended to have a plot. We can try to say SE has other limiting factors that make us feel good about the current situation or remove fault from SE. In the end their actions alone are what support the only the few statement. If it is because of inability or inaction due to technical or financial the fact remains housing is still limited so as such it clear to think it was not meant for everyone.
Why put other factors in place to limit housing when the greatest limiting factor is already in place lack of supply? I never said why they are limting it, idk nor do I really care. But the fact remains we have a limited supply so clearly SE is fine with only a limited amount of people having a house.
In my eyes you are the one tossing around excuses since you refuse to accept that maybe just maybe SE is fine with the way things are and are okay with housing being something only a small percentage of the player base.
You call it phantom entitlement I call it facing reality. Are plots limited? Yes. Has SE done anything as of late to fix that? No. So clearly housing is meant to be limited. I do speculate oon their intent and vision I just go based off their actions. Seems pretty straight forward.
Also if someone is willing to make that choice so be it, maybe I am a dark person but I support the choices of people. So if someone wants to risk their health for a plot go for it. That is on them and not SE and it is not something players need to create a crusade for.
Last edited by Awha; 06-05-2020 at 02:22 AM.
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