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  1. #161
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It's still a penalty.
    A useless one. If the "penalty" doesn't deter anyone from the behavior, it's basically no different from doing nothing.

    Do you think that if the only thing convicted murderers got was a slap on the wrist, it would discourage anyone from murder?
    (1)

  2. #162
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fynlar View Post
    Do you think that if the only thing convicted murderers got was a slap on the wrist, it would discourage anyone from murder?
    Are you seriously equating leaving a dungeon with murder?
    You're not quite ok.
    (10)

  3. #163
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Are you seriously equating leaving a dungeon with murder?
    You're not quite ok.
    If that's the sort of takeaway you get every time someone makes an analogy (which is not necessarily equating two different things), I propose that it may be you that is, in fact, "not quite ok"

    Please indicate exactly where in my statement that I was saying, or even implying, that people who ditch FFXIV dungeons are basically the same as murderers. You can't, because it's not there. You certainly came to that conclusion rather quick yourself, though. Is there something you'd like to share with the rest of the class?
    (3)
    Last edited by Fynlar; 08-19-2020 at 08:15 PM.

  4. #164
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    What's the deterrent/penalty for helding someone hostage in a duty they clearly don't want to be in?
    (7)

  5. #165
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    the penalty for leaving castrum meridianum is already almost as long as the duty itself. if people leave its because they REALLY dont want to do it. making it any worse will just make people not do the roulette or close their games and wait to get kicked instead
    (5)

  6. #166
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    What's the deterrent/penalty for helding someone hostage in a duty they clearly don't want to be in?
    I get that you think you're using a clever argument, but you're drawing a false dilemma. There is no actual "hostage holding" here; nobody else in the party can actually stop you from leaving a duty.

    But if someone didn't actually want to be in a duty, maybe they shouldn't have queued for it and wasted everyone's time in the first place. That's the entire reason why a penalty system, joke as it is, exists to begin with. They clearly want to deter this sort of behavior, even if they suck at making it an actual deterrent.
    (0)

  7. #167
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Novaura View Post
    The rules for leaving dungeons need to be changed. There I am asking for a rule that I call the "Castrum Meridianum" rule. Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.
    No. The freedom of being able to leave when you want is important.

    What if you have an emergency and have to leave the game? Right now you can just say "sorry I gotta go" leave, and the group can continue without you or get someone else. If a player cannot leave within the first 15 minutes of the dungeon then that means the group is landed with a dead weight no one can do anything about if a player, for whatever reason, is unable to play.

    Also with how the blacklist system works, players should have the freedom to leave an unpleasant situation if they want to. Blacklisting someone doesn't remove them from the pool of players DF uses to make groups. What if you end up in a DF group that has a person who bullied you? Well tough poop you have to endure them for 15 minutes before the game allows you to leave.

    Anyway that 15 minute period of being unable to leave cannot stop a player from just shutting down the game and wait out the 15 minutes before launching it again. Your suggestion doesn't really fix anything. It would cause more problems.

    Quote Originally Posted by Avidria View Post
    Or improve the rewards to make running Castrum more appealing instead of how it feels now, which is the "ugh I could've had Prae" roulette sink
    Reducing the incentive to leave is how you fix this. Make it so that the content feels worthwhile to play instead of keeping as an "uuuuuuurgh this is a waste of time compared to Prae" situation.
    (4)

  8. #168
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fynlar View Post
    I get that you think you're using a clever argument, but you're drawing a false dilemma. There is no actual "hostage holding" here; nobody else in the party can actually stop you from leaving a duty.

    But if someone didn't actually want to be in a duty, maybe they shouldn't have queued for it and wasted everyone's time in the first place. That's the entire reason why a penalty system, joke as it is, exists to begin with. They clearly want to deter this sort of behavior, even if they suck at making it an actual deterrent.
    As much as a false dilemma as claiming the penalty for leaving is insufficient. SE has the data and seems to think it's adequate. Also one person leaving doesn't stop the other seven from clearing Castrum or Prae when there are reports of people finishing them with only 3-4 people. So the wasting time argument is completely wrong. People feeling spited for being abandoned does not equate to time wasted.

    Between start and completion of duty, there's innumerable moments where someone might change their minds about staying in that duty, for any reason. Shall I stop leaving my house to go work, because there's a chance I might have an accident at any moment? Also I think players do have a responsibility to respect party members time, but that responsibility stops at the "Leave Duty" button.
    (3)

  9. #169
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Lol bet I will stay but will skip the cutscenes to make it quicker.
    (0)

  10. #170
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Novaura View Post
    Nearly every time I have got Castrum Meridianum in Main Scenario roulette over the last few months, there is a player who leaves the dungeon before it even starts and it is becoming more and more ridiculous. Because as soon as one player quits, everyone else follows suit.

    The rules for leaving dungeons need to be changed. There I am asking for a rule that I call the "Castrum Meridianum" rule. Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.

    It's time that players of this game step up and help each other out. This is a game that makes you do that and if that is beyond your comprehension, then just stop playing.
    You mean they'll just afk at the entrance for the 15 minutes.

    I've never had trouble those rare occasions people quit Castrum at the start. Spots are refilled by the time we clear the trash to the first boss (unless it's extremely early in the morning). You don't need 8 to clear the place. 1 tank 1 healer and 2 DPS can do it almost as fast as a full party.
    (6)

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