Results -9 to 0 of 35

Threaded View

  1. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Unfortunately the problem is that you skipped the story, and are gaining too much exp from road to 70. (its meant to encourage players to balance the servers. its not meant to truly be the best way to play the game) It takes time to get used to the basics, and to learn mechanics.
    Let me put it to you this way. Lets say you're trying to make a fight, and you want players to do something, other than mashing 123, while watching netflix. You make orange markers, to tell players not to stand in it. If they stand in it, they die. Great! now they wont watch netflix, but actually look at the game screen! (trust me, i know way too many ppl who say they were watching netflix when they stand in orange circles)
    But now, the players are mad they died to standing in the orange marked ground! They complain, demanding u fix it! So now you adjust it, so this way they barely get hurt. This should discourage them from standing in the circles, get them to pay attention to the game, and also not punish them too much, right? Wrong, they go back to watching netflix, since they can now just stand in it, knowing they can survive it. Why dodge it, if its not fatal?
    So now you up the damage, to the point of REALLY hurting. They still stand in it, and now just blame the healer for not healing them, if they actually died.

    There is no winning when it comes to making games like this.

    The player is the one at fault 99% of the time. They created a VERY lengthy story, to teach u as much as u can learn, and normally the leveling process is slow enough to let u see fights enough times to learn them. You should never know how to win a fight the first time seeing it. This also doesnt mean a fight isnt winnable your 1st time either. The argument I feel you're mostly trying to make is that the game lacks conveyance. When you see the purple marker in World of Darkness, you dont think "oh, i should gather together with people" you think "oh, better not stand near anyone, so they dont get hurt"

    As another said, later on, most AoE markers become more reasonable. But some bosses, the whole puzzle of the fight, is to learn what to do. (You dont always tell someone how to solve a puzzle, before they attempt it and fail)

    As for "Difficulty" this is one of the easier games on the market, and is easily counted as an "Easy" game as a whole. Healer is probably the easiest role you can play right now. (In how to actually play the role) But unlike a DPS, its more punishing when played badly. Its also punished for being played at a medium degree, if the rest of the group is trying to maximize your potential with massive wall pulls in leveling dungeons. (otherwise medium play is faceroll easy in single mob pulls, with no punishment)

    If you came to the game back in 2.0, when the game was harder, you'd actually argue this game was too easy. Because players over explained all mechanics before hand, to make sure u dont mess up, and because most players were new. And it took forever to level up, so you got to see and learn everything before you reached Lv50.
    I have a Lv60 alt, who hasnt even unlocked the Lv24 dungeon yet. Road to 70 is unreasonably too much exp, even more so for a player skipping the story, who can level up even faster than my alt. (I have 4 new friends, 3 of which have road to 70, and are Lv60+ in every single job. They still dont even know how to target mobs effectively)

    My advice to you, isnt to play a DPS. Its to play a tank. If you mess up a mechanic as a DPS, u die, then get rezzed by the healer. (Also endgame is hardest on DPS, not healers. Healers have it the easiest, except in groups of players who werent capable of winning anyways, then it can be torture.) if u mess up as healer and die, u can only hope a SMN or RDM will revive u, otherwise u start the fight over again. but... as a tank? you mess up a mechanic, you're usually still at 90% hp. and you gain a vulnerability stack.mess up again, now u survive with 80% hp. and now gain a second stack of vulnerability. Ive seen tanks with 12 stacks of vulnerability. Its pretty hard to die as a tank. Tanks are the 'middle ground' when it comes to complexity. not as easy/simple as healers, but not as complex as DPS. The most complex is PLD. The "easiest" is arguably between DRK and GNB, depending on how good/bad you are. If a player is absolutely terrible, DRK is the job that gets the most out of them. If they are only semi bad, and actually try, then GNB is easier, and gets more out of the player. (Both DRK and GNB have room for good players to maximize them.)

    Either way, if u switch to tank, i suggest u start in sastasha, and work ur way up, getting used to tanking. (its not hard, its literally just "run up to group, spam AoE".) later u pop cooldowns when ur ready to start pulling more mobs. just focus on doing damage, and you'll do the bare minimum of the job, even if it isnt being played to its maximum ability.

    If youre not sure how to do a mechanic as a tank, just stand there, and observe what others do, and what happens. You almost never die, and you get to see what happens. (and hopefully learn from your observation.)
    (5)
    Last edited by Claire_Pendragon; 05-10-2020 at 12:22 AM.
    CLAIRE PENDRAGON

Tags for this Thread