Hello,

My suggestion is something that should have been added with macros but still didn't:

-Be able to use macro that change equip while casting spells.-


In game had been added a lot of diferents equips that serve for one purpose or another but they can't be used due the problem above. Let me explain it with an example:

First, we are a Black Mage and we want to do a combo of: Thunder > thundara > Thundaga. In addition we have 2 sets of gear: "Default" and "Critical".

With the above in mind, this is how the current macro system works:

-We start to cast Thunder with default set up.
-Thunder does 1 dmg and active the combo.
-We start to cast Thundara with default set up.
-Thundara does 2 dmg and active last part of combo.
-We use Excruciate, Parsimony, Quelling Strike...but we can't use a macro to change gear because due latency of server/game + the combo timer, if we use all this then hit Thundaga the spell will end the cast without combo.
-Critical~Thundaga cast is finished without the buff of combo and does 30 dmg.



How should be with be able to use macro-equip while casting:

-We start to cast Thunder with default set up.
-Thunder does 1 dmg and active the combo.
-We start to cast Thundara with default set up.
-Thundara does 2 dmg and active last part of combo.
-We use Excruciate, Parsimony, Quelling Strike and use Thundaga. While Thundaga we use a macro-equip change for equip our "Critical" set.
-While Thundaga is casting the following equip is been changed: Wizard's Tonban, Aubriest's Whisper.
(Thundaga cast finishes...)

-Critical~ Thundaga does 150 dmg with the combo effect.




As you can see if the dev's are going to add diferent magic skills, we need this feature to be enabled if not, the whole "magic skill job" at least for some combos of BLM doesn't worth nothing.

Thanks for your time.