P7S is definitely a step up. The issue is that like Almagest, good mitigation trivialises it pretty heavily.
Backloading 3 mechanics right at the end of the fight that require memorising a bunch of positions kind of sucks though =(
P7S is definitely a step up. The issue is that like Almagest, good mitigation trivialises it pretty heavily.
Backloading 3 mechanics right at the end of the fight that require memorising a bunch of positions kind of sucks though =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
It's the curse of the 3rd fight striking again. E3S and E7S had the exact same problem where the fight was basically a joke until you got towards the end where it suddenly throws the few hard mechanics at you all at once.
2022/11/11 18:31; Absurdity が最後に編集
Yeh, maybe it'd be more interesting if the damage was 'unmitigatable' type, ie only shields help, % mits don't affect it at all (like the raidwide in E1S that always does 50% of your max hp), that way the bleed would also be the same strength and unaffected by % mits or gear scaling
I'll have you know that O3S was a 3rd fight which was very good and not backloaded as heck! E11S was pretty consistent the whole way through, and Cycles were just 'all of the crap all at once' but you'd already seen the stuff it had in it by then. But yeh, 3rd fights on average have more misses compared to the other tiers for some reason idk why
For healing, personally I find Purgation a step up and the rest of p7s nothing special.
I'm just trying to get into AST, and I figured I'd ask here what exactly is the 'problem' with the job that is warranting the future rework?
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
This stems mainly from their extremely high APM during Burst. The fact that you have to Lightspeed to keep up with your cards already shows an issue, since Cards are effectively your rDPS you're providing that's a large amount of your damage by buffing. Too many oGCDs to stuff in before burst finishes since Crown Play is also included in the bunch.
Depends who you ask
If you ask anyone who liked Ast before it got ripped to pieces in shb, then the problem is that SE wants to keep astrodyne while realising through pvp that the cards and time magic are what drew people to the job and trying to fit them in
if you ask anyone who focuses on optimising, its the ogcd bloat
if you ask SE its that its card systems are unpopular (read they acknowledge everyone prefers the old cards) because pvp ast is more popular than pve ast, but at the same time they don't want to pull it back because they know optimisers will cry over not having balance every time
quote from live letter 72
"The job revamp for Dragoon and Astrologian has been pushed to 7.0 but however since each job is different, it cannot simply be compared with Summoner when it comes to the job rework. For example Ninja had huge adjustments during 5.x but they tried to adjust it so that the play feel would remain the same and revamped the system behind the scene, to them, this is also considered as a big revamp as well. The changes to DRG and AST will depend on what is actually adjusted. In case of DRG, they wanted to go all way in unifying/standardizing actions and cut down actions that are bloated.
[09:37]
However, for DRG, they try not to change what the DRG has to do (in other words, its identity) and as for AST it'll be adjustments on the card, as usual. For cards however this will be difficult since if they adjust the cards to not have RNG based on players hated having it to be luck dependant, there will be other subset of players who think "the previous one is better!
2022/11/27 03:00; Recon1o6 が最後に編集
I know it's frustrating to lay on RNG sometimes, but it's funny that they literally made a job flavored with things like divination and fate.
Hm, reading this, I wonder if they are going to turn Draw into a GCD, it will certainly alleviate the burst APM, but I guess they would have to balance some numbers to make up for the lack of Malefics.
That's essentially the rework concept I worked on myself for AST over on the echo chamber thread. Spend most of your time drawing and playing cards, which instead of providing immediate buffs are laid on your allies until you manually activate them with a different spell not unlike trap cards in Yugioh. All of these actions then generate stars that orbit around the AST, which they can then weave stacks of a special buff onto themselves or other party members, which causes the buffed target's spells and weaponskills to cause those stars to detonate on the first target attacked, dealing Malefic potency damage.I know it's frustrating to lay on RNG sometimes, but it's funny that they literally made a job flavored with things like divination and fate.
Hm, reading this, I wonder if they are going to turn Draw into a GCD, it will certainly alleviate the burst APM, but I guess they would have to balance some numbers to make up for the lack of Malefics.
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