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  1. #861
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,014
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fendred View Post
    In a separate interview, Yoshida mentioned that designing healers presented a particular challenge/barrier in that they couldn't really replace older healer abilities. They always had to add some new tool. I believe this is because healer toolkits are introduced to counter particular mechanics from different expansions and raid tiers. As a result, they can't just replace them without having to retest whatever they add against the mechanic the old ability was built to address.
    If that's the case… What pray tell are the particular mechanics that WHM's kit is built for? Because by my count, it has 13 buttons that are essentially, "Restore HP," of which only one is obviously tailored to a particular style of mechanic (Liturgy of the Bell).

    I suppose it's possible that I haven't been playing long enough or haven't done enough content to know.
    (8)

  2. #862
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
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    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fendred View Post
    2. The healer toolkit is a backlog of abilities designed to address different boss mechanics introduced during each expansion.
    Ok. I'll bite.

    In Shb and EW as an AST I gained (healing abilities/augments only):

    Celestial Interestion
    +1 charge of Essential Dignity
    Horoscope
    Neutral Sect
    Exaltation
    +1 charge of CI
    Macrocosmos

    Now charges of CI and ED I do not need at all outside of W2W pulls or mess ups. Which, if I didn't have them, I'd dip into GCDs breaking up the monotony of Malefic spam.
    Macrocosmos and Horoscope I do not need when Earthly Star, Collective Unconciousness and Celestial Opposition can easily cover raid wides and I have ASPECTED HELIOS as a back up along with Helios.
    Exaltation is a better CI and I would rather CI be changed to something else or removed and it take its place because Exalt fits AST better thematically.

    Neutral Sect was ok when we still had Noct. We don't have it any more and I'll die on the hill the reason they thought it was ok to remove it instead of properly balance AST with it is because of its existence.

    The point is I can 100% heal just fine without these tools. Their excuse of "addressing mechanics" kinda falls flat. I can 100% address boss mechanics without these new tools. Its just harder to do so and takes extra thought which, HEY, IS WHAT WE WANT!
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #863
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
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    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fendred View Post
    Given what Yoshida said, I'd posit that if healers were rebuilt with DPS rotations we'd be in a scenario where healers are no longer built for the game they exist in (other than the current expansion). All the older raid content would have mechanics that the healers no longer have cooldowns to deal with because those were sacrificed to make room for DPS.
    This ignores the fact that, thanks to EW and the stat squish, things that are 'very hard and need these specific tools' are now 'don't need those tools anymore' by sheer potency creep. Mitigation plans for UCOB or UWU on release would look nothing like what we have now, especially considering Feint and Addle now work on their opposite damage type at 5%. When they announced EW changes for WHM my first thought was 'hang on, Thin Air only affects 1 spell now? How on earth would a WHM get through J-Waves in TEA without going OOM?' because I found that part very rough on my MP. Whether it's because I was bad, or because of EW potencies, people have cleared since, with that updated Thin Air. There are plenty of skills that are 'surplus to requirements' already in current content, let alone old content. Like, 95% of the time we don't actually need Exaltation as AST, it's just a thing we press cos it's there, but if it was removed tomorrow, we'd likely not notice.

    Quote Originally Posted by ty_taurus View Post
    still found ways to drop the button total, not raise it.
    Don't remember what thread it was in (they all blend together at this point), but I also found ways to knock the button total down, to keep them below 32 (4 X-Hotbars, for the controller players). This wasn't even with a big rework like Taurus posed, either, this was 'these two being seperate buttons is bloody stupid, let me fix that'. Taurus is right, the way they got the button count down is not the 'only way', but if they can find a way to do it, and I can find a different way to do it, SE doesn't really have an excuse when they are literally paying people to do that job, and they can't find either of the ways we came up with, or even a third way that also works.

    Also, where do they get off saying button bloat is an issue, then having SAM in the state it's in? Make Shoha2 an upgrade to Shoha1 (aoe centered on target, not player), and change Senei/Guren from 'costs 25' to 'generates 25', make them grant 'Ogi ready', and remove Ikishoten entirely (of the 50 generated by Iki, 25 goes straight on Senei anyway). Wow, two buttons freed up just like that. Or what about RPR, why the heck do we need Shadow AND Whorl of Death? Why not just have damage falloff on Whorl, so it's 300p to the first target and 65% less for all others?

    For example, with my current hotbar setups I could change the healers as follows:

    -WHM, upgrade Cure to Cure2 at 30 (MP cost changed to 500 for both), Medica upgrades to Medica2 at 50 (just add the regen effect, base potency remains same), leaves 5/32 free

    -SCH, upgrade Physick to Adlo at 30 (MP cost changed to idk maybe 700 for both), upgrade Lustrate to Excog at 66 (yes this means you can Excog 3 people, no it's not imbalanced because it's limited by AF stacks), 3/32 free, could get another by making EnergyDrain the AF generator, and removing 'Aetherflow' as a button. Also why the heck did Ruin 2 never get an updated VFX?

    -AST, upgrade Benefic to Benefic2 at 30 (MP cost changed to 500), Helios upgrades to Aspected Helios at 40 or whatever it is now (same as Medica, just tack regen effect on), make Horoscope's heal a trait for Celestial Opposition, by making it possible to detonate the HOT from CO early to instantly grant all remaining healing from it, plus the 200 from Horoscope. Letting the HOT naturally tick out, however, grants the empowered Horoscope heal of 400 (skill expression? perish the thought!) 4/32 free, can make it 5 by deleting Astrodyne cos I hate it

    -SGE, it's already at 3/32 free, and is fairly compact via Eukrasia system saving us space. Could still save space here and there, eg. Eukrasia on Dyskrasia becomes Toxicon, or just deleting Soteria and buffing the base heal of Kardia a bit. That'd make it 5/32

    tl;dr surprisingly not difficult to condense healer toolkits, mostly as they have several buttons that translate to 'heals X potency in an AOE' in some way.

    Quote Originally Posted by ASkellington View Post
    Exaltation is a better CI and I would rather CI be changed to something else or removed and it take its place because Exalt fits AST better thematically.
    You can just tell when they don't know what to do for a healer, so they give it a copy of the skill the other healer has. Celestial Intersection being the AST answer to Divine Benison is one thing, but it's painfully obvious with a lot of Sage's kit, because not only does it function similarly, if not 100% identically to it's SCH counterpart, they're even learned at the exact same level. Ixo/Indom at 52, Pepsis/EmergencyTactics at 58, Physis/WhisperingDawn at 20, Holos/FeyBlessing at 76. It's so egregious, I used it as part of the logic of 'where should I put this Sage skill for my muscle memory' when the expansion first dropped. Other stuff I had to adapt based on its function but it translates fairly well, eg Taurochole and Excog work differently, but they're both 45s CDs that use 1 stack, same button. Soteria/Fey union both empower the 'passive healing' effect of Kardia/Embrace, same button.
    (3)
    Last edited by ForsakenRoe; 10-26-2022 at 09:42 AM.

  4. #864
    Player
    Semirhage's Avatar
    Join Date
    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    You can just tell when they don't know what to do for a healer, so they give it a copy of the skill the other healer has. Celestial Intersection being the AST answer to Divine Benison is one thing, but it's painfully obvious with a lot of Sage's kit, because not only does it function similarly, if not 100% identically to it's SCH counterpart, they're even learned at the exact same level. Ixo/Indom at 52, Pepsis/EmergencyTactics at 58, Physis/WhisperingDawn at 20, Holos/FeyBlessing at 76. It's so egregious, I used it as part of the logic of 'where should I put this Sage skill for my muscle memory' when the expansion first dropped.
    When I unlocked SGE to try it out, I just did /hotbar copy SCH 1 SGE 1 etc and replaced <exact same ability> with <exact same ability>. Muscle memory shifted about 10% maximum.
    (7)

  5. #865
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    snip
    For AST/WHM I don't agree with you here simply because they already feel similar at 50 and below and I'd rather they not any more.

    Benefic and Cure 1 can still be upgraded to their 2s if we want to keep them.

    I'd argue removing Benefic and keeping A. Bene to enforce AST as a regen healer. If that seems too difficult, then keep Bene 2 but increase its MP cost.

    Medica, Medica 2 is... I don't want to say remove Medica 2 because AST is regen healer. We'll say that.

    For AST though, Helios can be removed in favor of A. Helios.

    If we decided to introduce Noct Sect back into AST it would be interesting to play with the stance dance in combat where kinda like SGE now, you would shield to "heal" or at least buffer but would use your regens to actually increase health.

    But yeah, you aren't wrong. There's plenty you can remove on the healers to make way for a few dps or support.

    ASTRODYNE SAYS "HI" SE!
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #866
    Player
    ForsakenRoe's Avatar
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    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ASkellington View Post
    Medica, Medica 2 is... I don't want to say remove Medica 2 because AST is regen healer. We'll say that.
    Ah, see my thinking is that AST could move over to being more a 'delayed effects healer' in the vein of Star, Horoscope, Exaltation, rather than regens. Regen is a staple of White Magic from previous games, and it makes sense for there to be an AOE version, hence I'd keep Medica2 for that reason. Medica2 already is equal strength to Medica1 after just one tick though, hence why I want 'em combined. I'd rather we see HOTs as a focus on a 5th healer, with proper kit dedicated to it, rather than keeping it on AST, especially since they removed the time manipulation stuff from AST and refuse to give it back. Instead, I'd make AST all about 'predicting the future', with it's cards, its delayed heals and new 'delayed damage skills', it's a fortune telling class after all. Make a new healer class dedicated to HOTs and DOTs, and manipulation of them. Extend them, Quicken them to instant detonate in raidbuffs, Rewind them to refresh duration, this is sounding almost like... a mage that works with Time Magics. A Mage of Time if you will

    Or we could keep AST as the regen healer, but then IDK what SE would come up with for a 5th healer, if they even add one. Considering how copypaste SCH/SGE seem to be already, it's debatable if they even added a 4th...

    Also you say WHM/AST feel similar below 50 and I'd argue that yes, true, but that's by design. This is because A: pre-50 some classes dont even have their job gauges (cough WHM, DRG) so I'm not sure 'homogenisation bad!' is a consideration at such low levels. I look at it more as 'these are the pure healers, they need these base tools because they're both pure healers, so they are here early so people get used to them being there'. I don't think I've ever heard anyone complain about how the tanks get their 30%s at 38, or their invulns at 50. Nor have I run across anyone saying 'I love how WAR breaks the homogenisation at low levels, by having it's invuln at 42!' But also, B: to me at those levels, WHM feels like 'Wish.com AST'. WHM doesn't have Medica2 until 50, AST gets it at 42. WHM doesn't have any instantcast OGCDs to panic with, AST has Essential Dignity. WHM has zero options for mobility outside of 'lmao stop casting', AST has Lightspeed. WHM doesn't get it's job gauge til 52, AST starts playing cards at 30, starts being able to influence the draws (lore translation: bend fate to their will) at 40, and use 'epic cool raidbuff' Divination at 50. The only thing WHM has going for it at these levels is Holy's stun, and that only works for the first 3 GCDs. After that, some would argue AST actually has the advantage again, because Gravity doesn't force you to stand in the middle of every add's poop puddles!

    Disagreement aside though, I also dream of the day Astrodyne stops saying 'Hi' and finally just says 'Bye', bloody waste of a hotbar slot

    Quote Originally Posted by Semirhage View Post
    When I unlocked SGE to try it out, I just did /hotbar copy SCH 1 SGE 1 etc and replaced <exact same ability> with <exact same ability>. Muscle memory shifted about 10% maximum.
    Oh, I found out the names of the skills somewhere (think it was via a YT vid from MrHappy or someone about the skills and their effects), and wrote 3 macros, one for each hotbar, that would set the slot to X skill, and I wrote them with my SCH layouts in mind. For example, my Whispering Dawn bind is hotbar 2, slot 6, so I did /hotbar set "Physis" 2 6, etc for the rest. The only thing that I had to do manually was place Rhizomata, because in the vid I saw, it was spelled 'Rizomata' and so the macro couldn't find the skill lmao
    (2)
    Last edited by ForsakenRoe; 10-26-2022 at 11:48 AM.

  7. #867
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
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    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Ah, see my thinking is that AST could move over to being more a 'delayed effects healer' in the vein of Star, Horoscope, Exaltation, rather than regens. Regen is a staple of White Magic from previous games, and it makes sense for there to be an AOE version, hence I'd keep Medica2 for that reason. Medica2 already is equal strength to Medica1 after just one tick though, hence why I want 'em combined. I'd rather we see HOTs as a focus on a 5th healer, with proper kit dedicated to it, rather than keeping it on AST, especially since they removed the time manipulation stuff from AST and refuse to give it back. Instead, I'd make AST all about 'predicting the future', with it's cards, its delayed heals and new 'delayed damage skills', it's a fortune telling class after all. Make a new healer class dedicated to HOTs and DOTs, and manipulation of them. Extend them, Quicken them to instant detonate in raidbuffs, Rewind them to refresh duration, this is sounding almost like... a mage that works with Time Magics. A Mage of Time if you will
    AST is Time Mage is the issue though.

    Delayed healing and regens to me = that. Macrocosmos especially since it seems to Rewind health. (the effect even looks like a clock) And they're called Heals over Time. Quite frankly you could remove the cards from AST and it would be Time Mage the Healer.

    Also, I can't say it would sit well with many people who played AST who HAD Time Dilation for it to be removed and then given to a mage who technically could fill AST's role. Espeically since people want a Time mage with delayed damage. Uh... you could literally drop that into AST with 0 problems since Earthly Star exists...

    AST unfortunately is bloated with concepts from fortunetelling to time magic.

    As it stands right now, without Noct Sect, you'll hear me double down on AST being regen/delayed healer based. It literally fits all of its heals outside of its base lv50 kit: CO - regen. CU - regen + mit. Horoscope - delayed heal. Macro - delayed heal. Exalt - delayed heal. Earthly Star - delayed heal.

    AST is a manipulator of fate and arguably time. May as well keep it.

    If we wanted to make room for a 5th healer (which considering SGE I don't think SE could even DO), make AST stance dancer between Di/Noct and have the final healer be a HoT based one I guess.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #868
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
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    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Yeh, fair, I did play (main even) AST during HW, at least, from when I reached Ishgard (I think it was at the tail end of 3.2, so I missed the 'completely unusable in raids lmao' part) so Time Dilation and old COpp I do remember. And Disable, I miss that skill. Not Stella though (though the animation was cool I guess). At this point, if it meant getting the role a proper examination of issues, leading into a rework that saw all 4 current healers given very clear identities, and different gameplay feeling, I'd fairly comfortably accept not getting a new healer for the next 'healer's turn' at getting a new class announced at Fanfest (by my maths, 10.0). After all, we're in agreement, it'd probably be very similar to WHM in function, because it would be a pure healer (since SGE was a shield healer and we HAVE to alternate).

    Should note I miss the elemental stuff from WHM too, and they took that away (well, not really though cos Aquaveil is clearly water, it's in the name lmao), we're all no stranger to having identities removed and new ones hamfistedly thrust onto us. It's part of the reason part of me dreads FanFest time, if I see bloody Geomancer announced I'll be rather cross. If Mr Yoshi-P wants an idea for a new class in terms of aesthetics, I got one for Tank/Scouting (no it's not Corsair), I got a 'The Blue Mage is real!' system overhaul, I got ideas for all kinds of weird stuff that probably won't play nice with the engine. Like, if I could snap my fingers and the code magically works for whatever idea I have, first thing that's happening is BLU's getting remade into a real job, with the collectable spells as a side content it can choose to participate in (or not) like BRD with Performance. Actually, maybe BLU should be that 5th healer, that's how I used it in FF5 after all... heh heh
    (1)

  9. #869
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Fendred View Post
    snip
    please cite sources

    Points raised here need addressing and disproving
    1. No healer has buttons designed specifically to counter mechanics. We know this is false because that would enforce healers as mandatory picks (which SE correctly doesn't want) and make healers vital to clearing an encounter (which is sadly not true for 99% of the game)

    2. They can't replace older healing abilities. Again false, older fights hit harder and faster at their equivalencies. If the old ones cant be replaced, then replace the excess of new ones OR buff the new ones to cover said mechanics
    additionally, many healing buttons have no business sitting around being too weak or redundant. Cure 1, krasis, neutral sect and physick all come to mind

    3. Healers are split. Not so much, both sides wanted healers to heal more, but the dps group want something to do when they are not healing on top of that since yoshida was frightened for years of raising healing requirements to match earlier expansions

    4. More dps buttons mean healers would no longer be built for the game. This is blatantly untrue as healers spend 70-90% of their time dpsing.
    (5)

  10. #870
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Ok. I'll bite.

    In Shb and EW as an AST I gained (healing abilities/augments only):

    Celestial Interestion
    +1 charge of Essential Dignity
    Horoscope
    Neutral Sect
    Exaltation
    +1 charge of CI
    Macrocosmos

    Now charges of CI and ED I do not need at all outside of W2W pulls or mess ups. Which, if I didn't have them, I'd dip into GCDs breaking up the monotony of Malefic spam.
    Macrocosmos and Horoscope I do not need when Earthly Star, Collective Unconciousness and Celestial Opposition can easily cover raid wides and I have ASPECTED HELIOS as a back up along with Helios.
    Exaltation is a better CI and I would rather CI be changed to something else or removed and it take its place because Exalt fits AST better thematically.

    Neutral Sect was ok when we still had Noct. We don't have it any more and I'll die on the hill the reason they thought it was ok to remove it instead of properly balance AST with it is because of its existence.

    The point is I can 100% heal just fine without these tools. Their excuse of "addressing mechanics" kinda falls flat. I can 100% address boss mechanics without these new tools. Its just harder to do so and takes extra thought which, HEY, IS WHAT WE WANT!
    Or as a WHM, Asylum has such a short CD that it can be used every single pull, same with Divine Benison

    When was the last time you actually used Liturgy / Temperance / Aquaveil in a dungeon? Hell the only reason I use Afflatus is between pulls to build up misery stacks

    Same with SCH.

    Fey union is pretty pointless, Seraph is too.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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