
Originally Posted by
ForsakenRoe
unfortunately, and i wish i wasnt this pessimistic, but i think you could literally say 'here is a problem, here is the solution, will you implement it' about some things in this game and yoshi-p will go off on one about some completely unrelated thing and not address the actual question. we could directly say 'healers are quitting en masse because the rotation we have to fill downtime with is boring. we naturally trend towards more dps during downtime, as a result of getting better at a fight. the better we get, the more downtime there is, the more damage opportunities arise. this is an unavoidable inevitability due to the design of the game. no amount of 'we have added more healing required in the fights' is going to solve this, as gear causes players to heal for more per action and take less damage from enemies due to the defense stat increasing. will you embrace this inevitable outcome, and add more dps actions for healers during this downtime?' and he'll go on about the hypothetical 'new healer who is going to be stressed about these buttons', which means tl;dr no you can't have a rotation vaguely resembling a tank, because what if Johnny Nothumbs can't keep up with having Fluid Aura back on the hotbars?
no yoshi-p those buttons are not going to matter in any content you'd find a 'new healer' in so that point just does not fly. noone is going to notice if Johnny isn't using a fully optimised rotation in Dusk Vigil, Holminster Switch, or indeed any dungeon that isn't in the EX roulette. and even then, if someone DOES notice in EX roulette, they cant do anything except grumble to themselves that it is taking an extra 7 mins, because Johnny is protected by the TOS
sorry if this seems especially terse but i was doing criterion today (normal, not savage) and while it feels fun to be a healer there now, i can already see the writing on the wall in it's design, it's fun because we dont know the mechanics and we're constantly in 'oh fk' mode.