~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Then why are SCH and AST more popular than BLM and SMN, even though BLM and SMN can be accessed at lv 1, are arguably the most iconic jobs in final fantasy, and for BLM easy to play at a basic level. I guess this means all 3 caster jobs are as badly designed as each other?
Hey, I'm one of those WHMs in that chart.Me with my fully complete relic.
I started playing WHM because a friend was trying it. Nothing to do with it starting at level 1. I was a BRD / DRG main at the time. If you look at my character profile you'll see that I've also played the other healers. As well as every other job for that matter, to various degrees.
I always end up staying with WHM in the end since I find it the most fun. Though I do really like ranged phy dps. I don't find trying to keep up a few dots at once to be fun, just tedious busy work. Ask anyone I've been in a party with. I dps as much as I can get away with, but the ideas I see players suggest about healers are always quite bad.
You may then say: "Why don't you come up with something then?" To which I'd respond, I don't have any good ideas either.
Care to read the rest of my response?Then why are SCH and AST more popular than BLM and SMN, even though BLM and SMN can be accessed at lv 1, are arguably the most iconic jobs in final fantasy, and for BLM easy to play at a basic level. I guess this means all 3 caster jobs are as badly designed as each other?
I’ve always been of the impression that RDM is far easier to play relative to the other casters at the current level cap. Same for Dancer.
Do you actually want a discussion on this topic or do you just want a sarcastic mudslinging contest today? I’m happy to go with either tbh
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I honestly don't understand what is wrong with what I said.
Are you saying they are not iconic? When I think of FF I think of White and Black mage, or summoning shiva or ifrit or bahamut
BLM has the least emphasis on cooldowns compared to RDM and SMN and any other dps, and its basic rotation of B3 B4 F3 F4--- is very easy to understand and execute. It's ogcds can be used whenever you have weave spots and don't affect your rotation at all. You don't even need to worry about what skills you put under leylines because it is a speed rather than damage buff. The only thing you can say that is hard is that it requires to not move, but so does WHM. I love this job because of how simple and easy it is
RDM has several cooldowns that you need to think about, for example having a melee portion, manafication needs to consider how much mana you have and putting you into melee combo, or displacement/corps-a-corps considering your positioning. It's much more complicated than BLM
Last edited by lisaa; 11-23-2021 at 09:31 PM.
I got Diamond Weapons for all my Tanks despite hating the role. I fail to see how me having a weapon for a class I don't really play is indicative of popularity.
Ladies and gentlemen, please note Lisaa is a known troll and is bored enough with healers to troll the forum given the 90+ parses someone dug up on them previously that has since been hidden from fflogs for trolling purposes.
so just ignore them and continue this thread by discussing my next question
Should a point be made about how healing and dpsing does not synergise at all?
It has been something mumbled about for years after all. Healing doesn't reward dpsing and vice versa
Last edited by Recon1o6; 11-24-2021 at 07:57 AM.
At the risk of sounding like a stuck record. For all it's flaws (and rapid failure) Warhammer Online is an amazing case study in how to do this both well and badly.
Warrior priest was the gold standard, your DPS literally powered your healing and you had to take some risks with your positioning to be at your best both in terms of DPS and healing. PvP Balance issues aside, I'd argue that it's the most innovative healing class ever devised in any MMO I've played as it's just unlike anything else. The synergy and depth within it's kit was incredible and SE would do well to take a closer look at what made it tick.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
totally agree, the healers kit need to have synergy in both heals and his dps(downtime part) need to correlate with each other and complement one another.Ladies and gentlemen, please note Lisaa is a known troll and is bored enough with healers to troll the forum given the 90+ parses someone dug up on them previously that has since been hidden from fflogs for trolling purposes.
so just ignore them and continue this thread by discussing my next question
Should a point be made about how healing and dpsing does not synergise at all?
It has been something mumbled about for years after all. Healing doesn't reward dpsing and vice versa
there need to be a reason to the job to learn those specific skills and have them fit the job theme and lore in a good way.
whm have the buds of a good synergy with how the lily and blood lily interact and assize being both heal and dps, the idea that your heal can contribute to your damage.
if healers were design with actual planning and thought we would have seen a logical, diverse and actually fun downtime that revolve around each of the jobs themes and the kits would have both sides compliment and support each aspect of healers role jobs(healing and support).
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