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  1. #1
    Player
    Jonathan_Clover's Avatar
    Join Date
    Jul 2019
    Location
    Ishgard
    Posts
    60
    Character
    Jonathan Clover
    World
    Zalera
    Main Class
    Sage Lv 90
    That's just silly. Job design shouldn't be dictated by hypothetical, social "what-ifs."
    If anything, you'd think it be LESS "harassment" because you have more on your plate, and therefore more to juggle.

    If people genuinely think being asked to use their full kit(which includes damage spells, a whopping 2 of them!) is harassment, then I'm concerned.
    (10)

  2. 11-07-2021 05:06 AM

  3. #3
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jonathan_Clover View Post
    That's just silly. Job design shouldn't be dictated by hypothetical, social "what-ifs."
    If anything, you'd think it be LESS "harassment" because you have more on your plate, and therefore more to juggle.

    If people genuinely think being asked to use their full kit(which includes damage spells, a whopping 2 of them!) is harassment, then I'm concerned.
    Welcome to the argument then. It's been going on for awhile now. Get ready to bash your head against a Cermet Wall, cause that's exactly what it is.

    Live Letter: "We've read healer comments, stating that they want to go back to Heavensward Era, we're not going to do that."

    They've read all the feedback, all the comments, all the numerical information, and decided they don't care.
    (13)

  4. #4
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    except AST is your hw era so idk why people still asking for more buttons
    (1)

  5. #5
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    798
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Astro in Heavensward was way more difficult than now. There is zero comparison with the current card system and Astro even had long cast times back then on top of more interactions throughout the kit like Time Dilation and Celestial Opposition affecting the length of their buffs. Heavensward was wild in the best way if you didn't care about Healer Balance over Healer Engagement.
    (8)

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    engagement is always better than balance, since balance can be changed and accounted for through battle design and potency adjustments- hence midas preferring whm despite ast being numerically superior. Balance is also changable very quickly by potency tweaks and cast time edits that can be done in a patch

    A lack of engagement is why healers have spent the past two/four years (delete depending on healer of your choice) trying to get changes, healers being rare in df, pf, statics and what few there are remaining are generally low skill.

    6.0 is nothing like hw astro. Cards are all the same, no buff timer extensions, cast times are equal, bare minimum damage buttons, no skill ceiling at all, no mp management and no noct sect
    (11)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    engagement is always better than balance, since balance can be changed and accounted for through battle design and potency adjustments- hence midas preferring whm despite ast being numerically superior. Balance is also changable very quickly by potency tweaks and cast time edits that can be done in a patch

    A lack of engagement is why healers have spent the past two/four years (delete depending on healer of your choice) trying to get changes, healers being rare in df, pf, statics and what few there are remaining are generally low skill.

    6.0 is nothing like hw astro. Cards are all the same, no buff timer extensions, cast times are equal, bare minimum damage buttons, no skill ceiling at all, no mp management and no noct sect
    This is actually such an important statement. Ultimately, every patch has a finite amount of resources that can be used to add content to the game, and it's the producer's (Yoshi-P's) job to allocate those resources in the most effective manner possible. In order to maintain the rhythm of content that we have released in each patch, it's become quite clear that the bulk of resources that are allocated to job design happen at the start of an expansion. The patches in-between are far more limited in the kinds of things they can do. Adding something like Monk's new masterful blitz, for example, was something they couldn't afford the engineering of mid-expansion, which is why all they did partway through Shadowbringers was sterilize Monk.

    Thus it's far more important to ensure that each job has an engaging playstyle before going into an expansion even if it's poorly balanced because changing values like potencies, MP costs, recast times, etc. are much easier to do and can do a lot of good work at restoring balance. We also don't have much raiding right at the start of an expansion anyway, and they can do some number balancing by the time Savage comes out to calm the balance mob.

    And honestly, I think we are too demanding of balance as a community anyway. I think each job should have something of value to offer, but FFXIV has almost always had enough of a balance between each job that none were deemed "unplayable," and the few times we did have an emergency situation, it was pretty swiftly rectified anyway. Sure WHM was still the worst healer in ShB, but its MP economy gave it something it could better than the other healers, and while not a major benefit, it does add a layer of ease to prog and general healing that can be appealing. Thus we didn't really see much of the healer balance mob across 5.X (most of us had our pitchforks sharpened for other reasons).
    (12)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Every new ability that they have added back in ShB and now in Endwalker makes the Nuke-spam problem worse:

    Temperance is an oGCD increases healing done and reduces damage recieved meaning you have to heal less.
    Lilybell is an oGCD that automatically heals the raid, meaning you have to heal less.
    Aquaveil, oGCD, reduces damage taken, you have to heal less. Divine Benison 2 charges, oGCD, same.

    Seraph, MP and oGCD free AoE shields and heals, 20s of free healing.
    Sacred Soil HoT, free oGCD healing.
    Protraction, efectively a free oGCD shield, better than Adlo.
    Expedient, oGCD damage reduction.

    Devs keep giving tools to healers that allow them to free GCDs for non-healing activities. And yet refuse to give healers anything beyond a single button nuke for said non-healing activities.
    They are actively desiging the healing jobs to make you spam Glarebroil.

    1.5s cast is just the tip of the iceberg.
    (17)

  9. #9
    Player
    Jonathan_Clover's Avatar
    Join Date
    Jul 2019
    Location
    Ishgard
    Posts
    60
    Character
    Jonathan Clover
    World
    Zalera
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    Every new ability that they have added back in ShB and now in Endwalker makes the Nuke-spam problem worse:

    Temperance is an oGCD increases healing done and reduces damage recieved meaning you have to heal less.
    Lilybell is an oGCD that automatically heals the raid, meaning you have to heal less.
    Aquaveil, oGCD, reduces damage taken, you have to heal less. Divine Benison 2 charges, oGCD, same.

    Seraph, MP and oGCD free AoE shields and heals, 20s of free healing.
    Sacred Soil HoT, free oGCD healing.
    Protraction, efectively a free oGCD shield, better than Adlo.
    Expedient, oGCD damage reduction.

    Devs keep giving tools to healers that allow them to free GCDs for non-healing activities. And yet refuse to give healers anything beyond a single button nuke for said non-healing activities.
    They are actively desiging the healing jobs to make you spam Glarebroil.

    1.5s cast is just the tip of the iceberg.
    Yeah, as much as I'm looking forward to Sage(RIP my Chemist dream. Gone but not forgotten) I feel it's going to be the biggest offender of this because of the Kardia system. They could have done so much more with it.
    (3)

  10. #10
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by NobleWinter View Post
    Astro in Heavensward was way more difficult than now. There is zero comparison with the current card system and Astro even had long cast times back then on top of more interactions throughout the kit like Time Dilation and Celestial Opposition affecting the length of their buffs. Heavensward was wild in the best way if you didn't care about Healer Balance over Healer Engagement.
    i miss time magic the most its the one aspect that i still dont fully understand why they gutted it. extending regens always felt so good and its a nice break from ogcd flat heals



    also the balance was actually pretty good in 3.3 and 3.4. everything went to shit after they decided to buff balance to 20% for absolutely no reason
    (6)

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