Hearing that from the people who made healing so easy that dpsing on healers is basically required now...it would be hilarious if it weren't so incredibly out of touch.
See the issue is I do understand his thoughts here, and I do very much feel for him that in the healer role they are essentially in the toughest spot as it's the easiest role to see when someone is screwing up, and we are a pretty anti-toxic community here. They want to make sure new healers can feel better as they get better at the job and become more comfortable DPS'ing.Mrhappy: Has the team noticed or taken any feedback on improving interactivity with healers, whether that be more interesting dps skills or increasing healing requirements
Yoshida: We understand why high skill players desire more technical aspects to dpsing when playing healer. They are able to put damage skills very often between the healing that is required. But we won't make any dramatic addition of dps skills to healers moving forward. New players shouldn't feel this immense pressure to do damage on healing jobs because we forced them to have a bunch of damage skills. they should get their exhilaration from improving how well they heal then consider if they have the time to dps
The problem is though, is that this statement boils down to this: The Dev team admits and acknowledges that the healing role has no way of giving veteran players that exhilarating feel of mastering their job. It's flat out telling you, if you are good and you want to really test yourself, healing isn't for you. There really is no other way to take this statement even if you account for translation and language barrier. In the eyes of the Dev's healers as a role is the entry role into XIV. If it its currently not challenging enough for you, you should move to a different role.
And they gave you your high skill cap job they gave you sage. Stop trying to ruin sch/whm for the rest of us.See the issue is I do understand his thoughts here, and I do very much feel for him that in the healer role they are essentially in the toughest spot as it's the easiest role to see when someone is screwing up, and we are a pretty anti-toxic community here. They want to make sure new healers can feel better as they get better at the job and become more comfortable DPS'ing.
The problem is though, is that this statement boils down to this: The Dev team admits and acknowledges that the healing role has no way of giving veteran players that exhilarating feel of mastering their job. It's flat out telling you, if you are good and you want to really test yourself, healing isn't for you. There really is no other way to take this statement even if you account for translation and language barrier. In the eyes of the Dev's healers as a role is the entry role into XIV. If it its currently not challenging enough for you, you should move to a different role.
You know the solution. Someone with a lot of free time become the healer content creator you wish to see. Make charismatic, funny videos of yourself running expert roulette with your friends. Conspicuously replace your damage buttons with /yawn or /sleep or /playdead emotes, then make sure you have a party of decent players. Crank up the player volume real high, get those yawn noises loud. Video edit the heck out of your dungeon run; zoom in on the pulse pounding action every time your character raises his/her hand to their face, spin the image every time you fall over. Make a huge deal out of it every time you use Tetra, like it's the peak of excitement for you, then return to yawning. "I have no idea how I'm supposed to find time to deal damage here."
That's bait.
See, it's attitudes like this that make so many people on this forum so frustrated. When healing is all you need to do, technically, to clear content and glare/broil/malefic spam is supposed to be the "cherry on top," what's the harm in having a few more of those things to serve as proverbial toppings for those who want them? There's no obligation or harm in using them, but they're there if you want or need them when you get to the point where you're more comfortable healing to the point where you don't need to constantly be spamming heals.
Getting more tools does not mean you can no longer enjoy your glare/broil/malefic spam. It doesn't mean you can no longer enjoy your holy/gravity/AoW spam. It just means you have something else you can use instead of spamming. I don't see why this has to be a mutually exclusive thing.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
>Sage looks high skill cap
>Dosis Dosis Dosis Dosis Dosis Dosis Dosis Dosis
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