Healers are now different, the game is fixed
They all do different potencies per tick with their DOTs now, we can stop complaining now
Also, did they actually make Collective's damage mit portion 30y and leave the regen at 8y because it doesn't mention the regen part at all, and if so, that's the most jank thing I can imagine. Two seperate radii to think about would be SUPER casual-friendly /s