
Originally Posted by
ForsakenRoe
Like, don't fix what isn't broken and all that, but the 8.4 raid will give item level 920 (assuming no squish). The fact I can tell you that number, with about 3 mins of simple math, being able to predict a raid tier's item level reward four years from now, is probably a telling sign that they're sticking too close to the 'established pattern'
Next expansion we'll get grade 11 and 12 materia, and they'll be functionally identical to 9/10. Alternatively, we could have something like High Materia, which you can only have ONE of per job, and you can only meld it on the weapon (they're unique to each job, unless you want to remeld your chest every time you want to omnitank). And these High Materia (make like 4 of them per job) have unique effects on your skills, ala traits. Nothing too crazy, just 'the heal from Sheltron is increased by 150 (total goes from 1000 to 1600)', or 'the Gauge cost of Cover is reduced to 0', or 'the base% mitigation of Intervention is increased from 10% to 15%', idk. I could probably come up with 3 or 4 of these for each job, and keep them to being 'not throughput focused' because if one of them is 'X move does more damage' then that one's the insta-locked one, no deviation allowed. With them all being small utility/defensive/etc stuff as above, then the choice becomes 'do you want these effects, or do you want 36 more crit', and some people probably would want the tiny crit boost, but a lot of people would go for a unique effect, because it might allow for better DPS gains than that crit boost. Like, maybe the ones for SGE can be 'Kardia heals are reduced from 170 to 100, but each Kardia proc triggered now applies a Haima layer for 100 potency (stacks up to 5)', 'Kardia's potency increased from 170 to 250', and 'Pneuma has 2 charges'. Pretty bad ideas I know, I'm not really putting thought into them, but they'd give you choices between stabilizing the tank a bit more (good for a big selfheal machine like a WAR), adding more flat throughput to Kardia (synergises with DRK more, also has synergy with Soteria/Krasis), or more access to burst healing on demand with a second Pneuma charge (good for those enrage damage-spams like Curtain Call). Actually, instead of Materia, it'd work better as a talent tree on the soul crystal that we can respec at will (outside of combat), but that'd take more engine work
TLDR they play it so unbelievably safe it loops around to being a risky strategy again, and it might be starting to show