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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,788
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Every Tank Main: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
    Look, if you want more damage from autos throughout the fight and mechanics where tanks are taking autos, fine.
    However, the random crits never promoted more healing, they created frustrating wipes because the tank would just get RNG screwed and hit the ground because the crits coming in at bad times or healers being greedy (still die to auto-attacks to this day from healers not healing me as MT)
    Most of the solutions and issues make sense to me, outside of arguing tanks should have fewer raid mits... ummm yeah, no that's part of our job. Tanks don't really have a intensive mitigation rotation... its basically less brain cells melee dps while making sure you hit X button at X time IF you are the MT most of the time. OTs do bugger all until its their turn, so removing raid mits from tanks is just... so inconsiderate.
    2 points on this
    A) maybe they should fix the OT problem by actually engaging the OT in the fight, rather than having them play a sorta bad melee with too much health
    B) raidwide mitigation on a tank should be actual mitigation, not WAR’s “my SIO is literally stronger than any single healer heal in the game”. Tanks having raidwide mitigation is fine, tanks having raidwide mitigation that’s not really mitigation but is instead a disguised overpowered AOE heal is a problem. This is why I have absolutely no problem with HOL or DM
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,097
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    (0)

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    654
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    They have 3 other healers if they don't like what SGE is doing. I find the way the JP forums wants healers to be is antithetical to how the game is designed anyway and SGE still isn't going far enough.
    (4)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #4
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    117
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Healers have been neglected for 3 expansions now
    I'd just like to point out that healers have at least gotten a hefty visual upgrade to their main damage nuke every expansion to this point.

    They didn't even do that this time.

    I happened to really like "Glare", but glare III was an eyesore that obliterated its own missile effects in its own bloom.

    I wrote it off and said "i'll wait for 7.0, it's not like I will like every visual, right?"
    Now 7.0 is dropping and after watching the same nuke go off every gcd for 3 years I get to watch it go off for another 3.

    I know this seems petty, but it's the visual equivalent of eating archon loaf as your only meal for 6 years. (but even if you consider Endwalker's visuals to be "chocolate ice cream", eating nothing but that for 3 years will make you crave brussels sprouts)
    (4)
    Last edited by plasmacutter; 06-20-2024 at 05:08 PM.

  5. #5
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by plasmacutter View Post
    I'd just like to point out that healers have at least gotten a hefty visual upgrade to their main damage nuke every expansion to this point.

    They didn't even do that this time.

    I happened to really like "Glare", but glare III was an eyesore that obliterated its own missile effects in its own bloom.

    I wrote it off and said "i'll wait for 7.0, it's not like I will like every visual, right?"
    Now 7.0 is dropping and after watching the same nuke go off every gcd for 3 years I get to watch it go off for another 3.

    I know this seems petty, but it's the visual equivalent of eating archon loaf as your only meal for 6 years. (but even if you consider Endwalker's visuals to be "chocolate ice cream", eating nothing but that for 3 years will make you crave brussels sprouts)
    Can you be grateful please, you get to see glare IV 3 times every 120 seconds for a fresh animation to go with your hundreds of glare III spam, it's fine

    /s
    (1)

  6. #6
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheDustyOne View Post
    They have 3 other healers if they don't like what SGE is doing. I find the way the JP forums wants healers to be is antithetical to how the game is designed anyway and SGE still isn't going far enough.
    It would probably help if both sides would work together and not argue for opposing directions. What we have in common is dissatisfaction about how it is currently.
    (0)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Ayalu View Post
    It would probably help if both sides would work together and not argue for opposing directions. What we have in common is dissatisfaction about how it is currently.
    JP has a different idea of how healers should work then most westerners. They want it to be healing only focused while most people in the west want a balance between healing and dps with unique dps mechanics like how western MMOs have been handling healers for the most part.
    (2)

  8. #8
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    JP has a different idea of how healers should work then most westerners. They want it to be healing only focused while most people in the west want a balance between healing and dps with unique dps mechanics like how western MMOs have been handling healers for the most part.
    Unless Square actually decides to make damage that needs to be healed there's not much reason to just stand there and look pretty, especially if nothing is happening. Doubly so in casual content.

    Dungeon boss AI is too slow. It's basically 3 autos then one mechanic, repeat. The mechanics themselves can stay simple but they come at us far too slow (or the cast times are just too long).
    (5)

  9. #9
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ramiee View Post
    JP has a different idea of how healers should work then most westerners. They want it to be healing only focused while most people in the west want a balance between healing and dps with unique dps mechanics like how western MMOs have been handling healers for the most part.
    I am aware and i am not opposed to that either. Im not that interrested in DPS myself, i just want fun mechanics back for example the diverse effects on the Astro Cards.
    Options to support the team further would also fit in the Healer category and i dont mean extra minigation.
    But diverse buffings option got pruned a long time ago.

    Believe me i would like to support new Players with some nice buffs but best i can do is give them a High level shield if they are in danger
    (0)