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  1. #1
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Aravell View Post
    The main reason older fights were good and newer fights are rarely good is because older fights required you to perform your role.

    Tanks had adds pick up or they had to swap for mechanics.
    Healers rarely got targeted by any mechanics but they had to ensure the survival of the team as they handled the mechanics.
    DPS had to deal damage the best they can while handling mechanics that may or may not force them to disengage from the boss.

    Newer fights just have every role do the same dance and anyone who fails a dance step will wipe the raid. Hardly a fun time.
    What fights? I distinctly remember having more mechanics to deal with as a healer than the dps did, even as far back as ARR. Searing wind for example. Or we had mechanics where everyone had to do the exact same mechanic, like dive bombs on twintania. I feel that the only difference between old mechanics and new mechanics is that mechanics now are far more complicated and the game doesn't run like it's on spaghetti code anymore. The boss-designers have gotten so much better at boss designs too. No, we had to GCD heal more because we had nearly zero healing OGCD's. That was the difference. I have to say I hard disagree with that statement.

    Quote Originally Posted by Aravell View Post
    You seem to have a propensity for arguing against something people didn't even say. "Rarely any mechanics target healers" does not mean "OMG HEALERS GET TO DO NOTHING IN EVERY FIGHT".

    It's what happened in the other thread too, you just see me saying AST had middling complexity and twist it as if I said "OMG AST IS SO COMPLICATED I CAN'T EVEN".

    And for the record, I'm talking about fantastic mechanic design like Forsaken, where tanks took tankbusters, DPS handled skulls and healers stand in the middle and heal so nobody dies during it. As opposed to mechanics now like Superchain Theory, where everyone does the exact same thing regardless of role and anyone tripping over just completely resets the fight, such engage, much wow.

    edit: Seems like you like to read what you want to read instead of the words I wrote and the words even that you wrote. I never once quoted you on job complexity, you inserted yourself into my reply. Go back and read the text, it doesn't even quote you on that because you weren't the target of that statement. The very first sentence of the post is that there were a lot of dramatic posts. I didn't single you out. Second, now you're the one arguing against things I never said. I never said healers never do anything, I never said that you said that either. If you spent just a little more time reading what is written this miscommunication wouldn't be happening Aravell because you are drawing implications from my words that I am not making towards you. just read what is written and stop filling in blanks with whatever. If you want clarification on something I said you can simply ask instead of yelling about it in capslock.
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    Last edited by Zolvolt; 05-20-2024 at 01:08 PM.