Gee, I didn't realize it was that bad.DSR the arguably hardest overall hitting fight in the game at this point requires about 20-25k HPS between the 8 players (of which about 70% comes from the healers)
If you took every healer and had them spend every oGCD they have on CD (if resources share an oGCD use the highest potency one) and spam their GCD AOE heal anytime they have enough mana to and otherwise stand around regening mana then each individual healer can put out near 70k HPS average over the course of the fight
So even if you remove all DPS/tank healing and mitigation you are barely taxing 1/3 of ONE healers theoretical HPS in the highest damage fight in the game
Healer healing strength is completely out of line with the amount of damage done
I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.